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- Also, I'm not sure if it takes your multipliers into account. I'm sure I get more than 20k for sending everyone on a 4hr job.
- 74hands9 years agoNew Spectator
abegheer3 wrote:
The job manager will cost you 25% of the base earnings. For example, if you want to set a character on a 12h job that earns 420$ (without multiplier), the job manager will cost you 105$.
If your multiplier is for example 50%, the cost will still be 105$, and the earnings mentioned by the job manager will still be 420$, but your real earnings will be 630$. So if you have a high multiplier, the job manager will cost you only a small percentage of your real earnings.
Well explained :thumbup:
It's why I always use it, as my multiplier is over 300%. So a job that costs 420 - the 105 deduction still nets me 1155. I can live with that for the convenience. - How does this work with premium skins such as Stone Cutters that have a higher payout per job. If your character is currently in the premium skin does he get the higher payout and vice versa?
- anaquarind9 years agoNew Spectator
linalleybr541 wrote:
How does this work with premium skins such as Stone Cutters that have a higher payout per job. If your character is currently in the premium skin does he get the higher payout and vice versa?
Yes, if you have your character in their premium skin they will go on the premium task (unless that time task is not available for them). - You should also note that the cost (as a percentage) is less for premiums than for regular characters. So if you have premium skins, it is always better to keep those characters wearing their premiums while they're not doing anything else.
- I use the job manager in the morning to make it quick.
I manually tap at night at my leisure.
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