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12 years ago
Worm32 wrote:GamerGD3 wrote:Worm32 wrote:tiger10036778 wrote:
You can download this game FOR FREE and progress all the way through FOR FREE. None of the premium (I.e. donut costing items) are required to progress. The whole point is that if you WANT TO you can pay for premium content and/or speed up tasks.
I choose to buy donuts occasionally because I love the game. Ihave played since june. There are games for my console that I paid £40 for that I was bored with in less than a month. I have not averaged anything like £40 per month on tsto and still look forward to playing every sjngle day! Do the math!
I totally understand what you mean, and to each his own on what they do with their money. But I just want someone to explain how EA can charge $100 (almost double a console game) for in game currency that won't even get you everything in the game. If you want a math equation, take the amount of programming and level of graphics and gameplay for a $60 console game, and compare it to the amount of programming, graphics, gameplay of TSTO for $100, and tell me how it's justified. Please someone tell me. And not just "people will pay it so they do it", a real thought out explanation of EA's philosophy on their prices.........other than greed of course.
I think if you need the answer to your question, perhaps you should look at the development teams. The $60 game probably has easily over a hundred people working on it (programmers, TESTERS, marketing people, etc). Did you see the credits?
Now compare that to TSTO, it is likely easily half of that, if not a more like a 1/4 the size (or maybe even less than 20 people), I really have no idea, but I can't imagine it has the same size team. These are programmers, and designers and they need to be paid just like the developers/designers of the $60 game. TSTO also is mostly "free" meaning the vast majority of users won't end up purchasing content on the game (more of a minority on this forum though). And those that do option for the $20 or less packages since $100 or $50 is a lot just for a good chunk of premium items. Again, none of the premium items are required to play and many can just get a few items and be completely happy.
Thank you. An actual reply that makes some sense. Although you have a valid idea on how it may work, I still have to disagree. Google how much money EA has made on TSTO since launch. I'll save you the trouble, it's $50 million. So are you telling me that small dev team saw any portion of that? No, they got paid the same amount that any other dev for any other game received. The other $49,750,000 went straight into EA's pocket for a game that takes probably 1/5 of the amount of work as one of their other titles. It's greed, plain and simple, no one just wants to admit it.
Edit:spelling
Costs are a funny thing though, there's other things like building costs/maintenance, research and development of new games/content, and all sorts of things. Companies of this size also distribute earnings to cover other departments. EA also makes console games at $60. Now what happens when a game cost $100,000,000 to make, and the sales of said game was only $20,000,000? That other cost has to come out of somewhere else. EA is not immune to flops of $60 games.
EA made FIFA 2013 for the Wii U. I think it only had somewhere around 600k in units sold, and at $60 a pop, around 36,000,000. I'm sure the development cost was probably a lot higher than that considering all the licensing fees, and costs of the people involved. A lot of these games need over a million units sold to break even from what I've read. So it just doesn't sit and not applied elsewhere within the company. EA needs profits to stay open and continue game development. Game development is expensive. With this flop on the Wii U, they are already not bringing Madden 25 and other notable sports games to the Wii U due to the audience. So they already ate those development costs and those need to be covered as a whole.
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