Forum Discussion
10 years ago
AOFIGO009 wrote:
Maybe I'm the only one noticing because I'm wrong, or everybody knows it but I never see it mentioned, but in that screenshot you put up? You are being asked for glass because it's the resource you've got the least amount of. It does that to me 100% of the time, which is why some people need lots of glass, while others need lots of plastic.
Does that make sense?
You are correct.
I am 99% sure it's not bad luck, but instead the game preferentially gives tasks for the material that one is short on. Presumably to frustrate people into spending a few donuts at a time on rushing.
To get out of the rut, you have to stock up, past capacity, on the material that you are short on.
Then, keep your fingers crossed and buy the large widget (not one of the smaller widgets b/c you want to draw a task that asks you for a ton of plastic or metal in order to fix the odds). If the next task asks for glass again, go back and start stocking up on glass before you try it again.
To avoid getting into a rut, I think it is best to carry a balance at all times and avoid spending down any material to 0.
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