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johncolombo wrote:
ZAINH17__ZSH wrote:
You're lucky, I wish all my tasks were glass. Mine are mostly metal and plastic so they didn't replace anything.
this, I'm never going to get my first bonut if the board doesn't start asking me for glass, because the bonut wants glass
and I'm way over stocked on glass.
:-(
I had the same problem. Finally got enough glass projects to complete the first bonut quest. Waiting for my glass to restock before turning in any more projects so I can work on the second.- Maybe I'm the only one noticing because I'm wrong, or everybody knows it but I never see it mentioned, but in that screenshot you put up? You are being asked for glass because it's the resource you've got the least amount of. It does that to me 100% of the time, which is why some people need lots of glass, while others need lots of plastic.
Does that make sense? AOFIGO009 wrote:
Maybe I'm the only one noticing because I'm wrong, or everybody knows it but I never see it mentioned, but in that screenshot you put up? You are being asked for glass because it's the resource you've got the least amount of. It does that to me 100% of the time, which is why some people need lots of glass, while others need lots of plastic.
Does that make sense?
You are correct.
I am 99% sure it's not bad luck, but instead the game preferentially gives tasks for the material that one is short on. Presumably to frustrate people into spending a few donuts at a time on rushing.
To get out of the rut, you have to stock up, past capacity, on the material that you are short on.
Then, keep your fingers crossed and buy the large widget (not one of the smaller widgets b/c you want to draw a task that asks you for a ton of plastic or metal in order to fix the odds). If the next task asks for glass again, go back and start stocking up on glass before you try it again.
To avoid getting into a rut, I think it is best to carry a balance at all times and avoid spending down any material to 0.Mopurglar wrote:
AOFIGO009 wrote:
Maybe I'm the only one noticing because I'm wrong, or everybody knows it but I never see it mentioned, but in that screenshot you put up? You are being asked for glass because it's the resource you've got the least amount of. It does that to me 100% of the time, which is why some people need lots of glass, while others need lots of plastic.
Does that make sense?
You are correct.
I am 99% sure it's not bad luck, but instead the game preferentially gives tasks for the material that one is short on. Presumably to frustrate people into spending a few donuts at a time on rushing.
To get out of the rut, you have to stock up, past capacity, on the material that you are short on.
Then, keep your fingers crossed and buy the large widget (not one of the smaller widgets b/c you want to draw a task that asks you for a ton of plastic or metal in order to fix the odds). If the next task asks for glass again, go back and start stocking up on glass before you try it again.
To avoid getting into a rut, I think it is best to carry a balance at all times and avoid spending down any material to 0.
I agree. It usually works well to keep a balanced (overstock) on items during crafting Events, although the Monorail hasn't been too cooperative so far. :roll:- I start with glass and plastic, but after those resources have been used up, then I get the extra as metal, although, I have all the prizes, because I rushed everything with a boatload and a half of donuts and maybe then some to finish this madness.
- i get a good mix of all the recyclables. today i had more glass
- Just curious - why has the OP masked the number of donuts he/she has?
CLWggg wrote:
Just curious - why has the OP masked the number of donuts he/she has?
It's only masking two digits, so not that many donuts. My guess is just privacy concern.
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