Forum Discussion
- I just bought 10 KEM and 24 hours of the collider to see what happens.
"Chris60119;1586613" wrote:
I just bought 10 KEM and 24 hours of the collider to see what happens.
A tip for next time: Build your KEM before you go to bed but don't start your collider. When you wake up charge your collider before you do anything else and then complete the built KEM and all your overnight tasks etc, which will earn you a tonne of instant XP.- wadebearRetired HeroOk, my XP Collider ran out in games 1 & 2. I still had the free one for game 3 so it doesn't run out until tomorrow, but it's still been running the same number of days...
Game 1: up 66 donuts
Game 2: up 78 donuts
Game 3: up 32 donuts
These figures include donuts gotten from neighbor visits, completing the Railyard for the week, Finding Maggie, and a several Daily Challenges so I really can't tell how many levels I went up (and therefore how many donuts I got from leveling up). When I restart the Colliders I'll have to remember to write down what levels I'm on.
Since I didn't start building the Color Houses until a couple of days after I activated the Collider and still haven't reached my goal of 300+ I don't have an accurate representation of the amount of XP they're giving me in my third game either. On the up side the increase in income from the ones I have built are reducing the amount of time to recover money to build more and buy land to put them on, so I've significantly improved my game by having them. - AirurandoPRising NewcomerHere's a template sheet I use to track my Collider ROI :)
Unfortunately it's just a picture but you get the idea. I find it useful to breakdown my daily Donut income and filter out those I would already have gotten without the collider and KEMs
http://i.imgur.com/tgB6LJp.png - wadebearRetired Hero
"AirurandoP;1586910" wrote:
Here's a template sheet I use to track my Collider ROI :)
Yeah, I've got a spreadsheet where I keep track of my daily donut income and outgo, but it only has columns for Neighbor and Other. I keep saying I'm going to expand it, but I never do.
I'd only wind up putting things in the wrong columns anyway... ('cause I do that already)
Meanwhile...
Holy bleeping Beach Hideaways Manbat! I was looking at the Beach Hideaways and realized I had 65 donuts - enough to buy a Beach Hideaway and still recharge the Collider tomorrow... I bought it, fully upgraded it and my Multiplier is now 79.65%!
Ok, rethinking strategies... Being glad I already bought the Heights area ocean... Giggling quietly to myself... Dreading having to do more Heights Crafting... Thinking it's time to eat because my blood sugar is getting low... - wadebearRetired Hero
"ruiqneiva106;1586521" wrote:
It seems you are confusing the terms. House "farming" means having houses to generate income. But you keep those houses "forever", generating income.
With KEMs, you build-sell-build to generate XP.
But what you're not considering is that houses also produce XP. And once you've bought them they continue producing XP every few hours...
True, it's not a lot of XP per building, but multiply that by the number of buildings I have, then multiply again by my Conform-O-Meter multiplier (plus the hidden multiplier from the Heights buildings) then multiply again by 5...
1 Blue House produces 13 XP x 3 times a day x umm... Let's just say 7 because 7 is what I got from a Krusty Burger x 5 = 1365 XP per day. Times 300 = 409,500! Almost enough to level up.
AND I DON'T HAVE TO SELL AND BUY THEM OVER AND OVER AGAIN.
Once purchased my money just goes up - never down. I don't have to worry about running out of money while my Collider is running.
and whoa... my blood sugar really is getting low I just got dizzy. I'll have to come back and diatribe later. - @AirurandoP I can't open your link for some reason, get image not found
- wadebearRetired Hero
"PatrickSays;1587141" wrote:
@AirurandoP I can't open your link for some reason, get image not found
It works for me. "wadebear;1586978" wrote:
"ruiqneiva106;1586521" wrote:
It seems you are confusing the terms. House "farming" means having houses to generate income. But you keep those houses "forever", generating income.
With KEMs, you build-sell-build to generate XP.
But what you're not considering is that houses also produce XP. And once you've bought them they continue producing XP every few hours...
True, it's not a lot of XP per building, but multiply that by the number of buildings I have, then multiply again by my Conform-O-Meter multiplier (plus the hidden multiplier from the Heights buildings) then multiply again by 5...
1 Blue House produces 13 XP x 3 times a day x umm... Let's just say 7 because 7 is what I got from a Krusty Burger x 5 = 1365 XP per day. Times 300 = 409,500! Almost enough to level up.
AND I DON'T HAVE TO SELL AND BUY THEM OVER AND OVER AGAIN.
Once purchased my money just goes up - never down. I don't have to worry about running out of money while my Collider is running.
and whoa... my blood sugar really is getting low I just got dizzy. I'll have to come back and diatribe later.
Thanks for this info. I hadn't considered house farming again since they changed the pricing structure. But maybe it's worth reconsidering for the extra cash and XP!- AirurandoPRising Newcomer
"PatrickSays;1587141" wrote:
@AirurandoP I can't open your link for some reason, get image not found
Here's the link http://i.imgur.com/tgB6LJp.png
http://i.imgur.com/tgB6LJp.png
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