Forum Discussion
- Thanks MWDalton.
As far as the last comment, I know that it kicks out a ton of XP, but at Level 27, no need. I think it should kick out some green.
I had two more suggestions actually
1. Those three mega expensive buildings need to payout too, because by the time you can afford them, you don't need anything to increase your vanity rating. At 1, 2 and 3 million dollars per unit, it would take decades of real time to make back the investment on a few hundred dollar payout every several hours. However, something is better than nothing.
2. They need to reduce the cost of that last house from 24,000 dollars, as it makes absolutely no sense to go from 7700 dollars to 24,000 dollars to generate 50 more dollars 6 hours longer than the White House. That is why most players only place the singular obligatory copy of that house. Reduce it to $10,000.00, which is more commensurate with the house cost progression. We lose that house as a variety piece due to its expense.
Sorry, after thoughts. PhoenicianSn wrote:
Thanks MWDalton.
As far as the last comment, I know that it kicks out a ton of XP, but at Level 27, no need. I think it should kick out some green.
I agree it should have some green :mrgreen: Along with the xp but if your 27 why not use it get lots of xp and keep going to bonus levels it's like getting free donuts :mrgreen:- mwdaltonNew Spectator
pooeymonkey wrote:
The 12-hour farm quest pays out a considerable amount of XP, its just unlisted. It doesn't actually wipe out your characters.
This is a good point. With bonus levels, it doesn't matter if you're level 27 already; it just means you get more opportunities to get bonus donuts!
Edit: LandOfComedy beat me to it.. - mwdaltonNew Spectator
HsueEEE wrote:
i wouldnt mind a counter that tells me how many characters are taskless...
Yeah, SOMETHING has to be done :roll: - Lot of Typhoids to gain 120,000 experience.
But your statements have merit. Undoubtedly, that issue is more of a matter of preference. However, take into consideration that I am not suggesting to remove the XP bonus, but rather to add money in addition.
Best of both worlds. - mwdaltonNew Spectator
PhoenicianSn wrote:
Lot of Typhoids to gain 120,000 experience.
But your statements have merit. Undoubtedly, that issue is more of a matter of preference. However, take into consideration that I am not suggesting to remove the XP bonus, but rather to add money in addition.
Best of both worlds.
+1 - That's a lot of donuts
- I feel even dumber for buying them now through the itchy and scratchy game, although I do have the timing down pretty well on the payouts. Generally netting an average of 30 Donuts from playing. 99 cents averaging 30 donuts... Still dumb, but not bad.
- mwdaltonNew Spectator
pooeymonkey wrote:
PhoenicianSn wrote:
That's a lot of donuts
Saving up for the new update. Its the only way to make use of all this cash- doubt there's a huge building in the update unless they release the monorail track. I can earn over a million in about 4 days so farming donuts is the best us of my free land/ cash. Especially between updates.
I've made 220 donuts doing this since the Lenny & Carl update.
EDIT: since they patched the harp/ bonus level glitch they kept the XP required for the bonus level at 120,000 rather than upping the total to ridiculous amounts so its highly feasible to earn mad stacks of XP and level up for those donuts.
:thumbup: - I agree that the 3 big ticket items (Escalator, Popsicle & Magnifying) should have some kind of payout. But so should the Retirement Castle, Springfield Downs, Moe's Bar, Police Station, Elementary School, Town Hall & Tire Fire.
There should also be a "Character Locator" added
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