Forum Discussion
- how about when you clear a building or any completed job you only get one of each thing with whatever number value attached to it.
like one stack of cash and one "XP" but they may be $126 or 7XP or whatever.
i always found it weird that when you collect things like that it does not give just one icon.
for example with game currency or FP or whatever
1 = 1 icon
2 = 1 icon
3 = 1 icon
4 = 2 icons (1 worth 3 and 1 worth 1)
5 = 1 icon
why cant 1 icon be used all the time? - I like all the above ideas. To Max's point, they just did that for this event, so it would be an easy change.
I'd say more squidport tiles.
I also think the game would be improved if level updates and FP's were released between events. FP's are a great incentive to visit friends when you dont have an event. Level updates extend the interest of the game when there isnt anything going on. cdepast wrote:
I like all the above ideas. To Max's point, they just did that for this event, so it would be an easy change.
I'd say more squidport tiles.
More Squidport tiles would definitely come in handyPinpal00 wrote:
For instance, people have complained that Number One doesn't have any outdoor tasks, but I remember he used to unfurl the parchment after those puzzles were completed during the Stonecutters' Event. EA still has that animation saved somewhere
Unfurling the parchment is what he currently does upon completing a task. But forget outdoor tasks, he should have a four-hour task called "Get Drunk and Play Ping Pong!"neuroheart wrote:
Pinpal00 wrote:
For instance, people have complained that Number One doesn't have any outdoor tasks, but I remember he used to unfurl the parchment after those puzzles were completed during the Stonecutters' Event. EA still has that animation saved somewhere
Unfurling the parchment is what he currently does upon completing a task. But forget outdoor tasks, he should have a four-hour task called "Get Drunk and Play Ping Pong!"
His 4hr task should be a visible one where he shows off the Parchment. Also his 12hr task should be changed to "Sing the Stonecutter Song"
Also Mindy should get her 4hr "Eat at Madame Chao's" task back permanently.neuroheart wrote:
Pinpal00 wrote:
For instance, people have complained that Number One doesn't have any outdoor tasks, but I remember he used to unfurl the parchment after those puzzles were completed during the Stonecutters' Event. EA still has that animation saved somewhere
Unfurling the parchment is what he currently does upon completing a task. But forget outdoor tasks, he should have a four-hour task called "Get Drunk and Play Ping Pong!"
I'd pay a good number of donuts for a ping pong table just to see that task, but an indoor task would be small and easy.
You're right, of course, about unfurling the parchment. I meant he would be wandering around the town while doing so, but I'm too lazy to edit my opening post!- I'd also love to see them re-introduce any prior tasks that took place at buildings currently not in use. Everyone would love to see buildings like the bad dream house, el chemistri, sequel stop, etc animated more often.
- AnnathewickedRising Traveler
Deadshot_DCU wrote:
neuroheart wrote:
Pinpal00 wrote:
For instance, people have complained that Number One doesn't have any outdoor tasks, but I remember he used to unfurl the parchment after those puzzles were completed during the Stonecutters' Event. EA still has that animation saved somewhere
Unfurling the parchment is what he currently does upon completing a task. But forget outdoor tasks, he should have a four-hour task called "Get Drunk and Play Ping Pong!"
His 4hr task should be a visible one where he shows off the Parchment. Also his 12hr task should be changed to "Sing the Stonecutter Song"
Also Mindy should get her 4hr "Eat at Madame Chao's" task back permanently.
Yes! I was really thinking for a permanent task he should at least sing the stonecutters song........
And complete yes to bringing back any task that lets me see building I like in use and animated instead of useless lumps of pixels taking up space that I need to start picking and choosing between.........
I suggest a larger tapping radius for multiple collection of tasks and income similar to the radius used in attacking targets like the Bob clones.
It would make the tedious tasks simpler but not to the extreme level of the controversial clear all button.- I posted the idea below a long time ago, but now it is clear that the code is there.
At the Town Hall one should get a list of everyone and what they are doing, time to completion, etc. Like what we see at the Monsaro building. If the task is done, then the done button takes you to them.
The downside of this is the slight delay in constructing that menu.
Along with this it would help if the code stopped bringing down menus to go to other events. I'll dismiss the menu when I'm done with it. :)
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