Forum Discussion
- ZennGlennRising Newcomer
Pinpal00 wrote:
Uh, oh. This could get dangerous. Run Rhi!
http://i.imgur.com/cX5Q6rR.gif
:twisted: Time to break this out :twisted:...
(Btw, contains perfect profanity)
https://vimeo.com/132790897 LPNintendoITA wrote:
well multiplier is correct to be for premiums only since it's an added thing that you get for spending donuts on items
The last time we had a valentines wheel didn't it have choo choo choose you trains which gave multipliers (and I foolishly sold because I thought they were ugly :cry: ) and one Christmas I think ye got reindeer with multipliers (I may be wrong with this one, I wasn't around for it) So it wouldn't be unheard of to happen.- ZennGlennRising Newcomer
Pinpal00 wrote:
Uh, oh. This could get dangerous. Run Rhi!
http://i.imgur.com/cX5Q6rR.gif
:twisted: Outstanding :twisted:
...Actually, though I've enjoyed everything, even though it all does indeed become tedious after a while... johncolombo wrote:
personally I'd rather see boxes and baskets make a return
https://media.giphy.com/media/5F39nh2WDX56w/giphy.gif
Mentioned it before Easter/Halloween mashup - Zombie Bunnies featuring Evil mystery boxes (that you get from the mystery wheel - now that would be Evil) and 18 acts - Eeeevviiiilll :twisted: :twisted:- If we get a Wheel back, a simple change would be to make items only "winnable" once.
Eg. For Xmas 2013, don't put cash or gift cards back in place of won prizes. Either black them out (& give the player a re-spin), or make it so spins don't land on them.
If the event goes for 30 days, put 25 or so prizes on there. If you play the whole event daily you're guaranteed all the prizes, if not you get a random assortment of them. Once all the prizes are expired, spin for a random 1-3 donuts (same as the post-Personal Prizes donut boxes). Linkwick wrote:
If we get a Wheel back, a simple change would be to make items only "winnable" once.
Eg. For Xmas 2013, don't put cash or gift cards back in place of won prizes. Either black them out (& give the player a re-spin), or make it so spins don't land on them.
If the event goes for 30 days, put 25 or so prizes on there. If you play the whole event daily you're guaranteed all the prizes, if not you get a random assortment of them. Once all the prizes are expired, spin for a random 1-3 donuts (same as the post-Personal Prizes donut boxes).
What fun that would be in that you show up with your hands open? I like a challenge just don't like earning tons of useless fences and gates before getting the good stuff, it should be more balanced.- The only wheel I want is the smashed wheel decoration.
izabellatrix wrote:
I liked what they did with Stonecutters. You just got your 10 event prizes, and you could purchase extra stuff with normal in-game cash. Well actually that's pretty much how the Monorail event is too, except in has Acts. I don't like Acts.
I sort of agree. Acts are good for the people who constantly play. But the less consistant players usually end up with 2 or 3 so so prizes and none of the big prizes. It would be better if they did them so people had to finish act 1 before moving on to act 2. There would still be a release date for the next act so people weren't rushing it but you would have the whole event to work through the first act.- I miss the wheel too! I think if we bring it back we should have to craft it. Should make for a great 28 day event. Who's with me? Show of hands!
- http://stream1.gifsoup.com/view5/2439710/wild-man-on-wheel-of-fortune-o.gif
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