Forum Discussion
- barryriddl474Seasoned Newcomer
tapperino_forums wrote:
bluehelm2013 wrote:
I would totally purchase the space coyote if it weren't for that godzilla-sized pro shop that comes with him. Knowing I probably can't store the building without losing the coyote, it's a no-buy for
Ditto.
+1 - Highly agree. I got the coyote overlooking the size of the pro shop. Had I noticed it was too big to hide behind something I might not have got him. I might end up storing him after the event. :?
I started playing late last year so I missed the super heroes event, and while I would love to have the tar pits if they come back to the store, I rather not have Petroleus Rex roaming around my town. - bluntcardNew Traveler
That's what SH is for, to dump all the weird cr@p. - This is one of the reason's that I'd like to be able to move event items to Krustyland as the pyramid would look better in a theme park.
- I actually don't want this option. It's how I free up those characters when they are stuck in a task... Would be nice to keep especially when new events hit
Jabba0the0hutt wrote:
monduboiss937 wrote:
I actually don't want this option. It's how I free up those characters when they are stuck in a task... Would be nice to keep especially when new events hit
But even now you can select a character directly and store them, the building just goes with them. If they are in a building you just need to store that building instead, it's only really an issue if you have lots of characters in the same building.
Or, you know, they're doing a task in the Simpson house or another building that you can't store.
Honestly, they need to add a donut-free "cancel task" that could be used instead of storing or donut rush, and then I'd be all for separating characters from buildings.
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