Forum Discussion

bluehelm2013's avatar
9 years ago

Storing options for building/character combos

Been saying this for a minute now. Give us this option EA!
  • barryriddl474's avatar
    barryriddl474
    Seasoned Newcomer
    tapperino_forums wrote:
    bluehelm2013 wrote:

    I would totally purchase the space coyote if it weren't for that godzilla-sized pro shop that comes with him. Knowing I probably can't store the building without losing the coyote, it's a no-buy for


    Ditto.




    +1
  • Highly agree. I got the coyote overlooking the size of the pro shop. Had I noticed it was too big to hide behind something I might not have got him. I might end up storing him after the event. :?
    I started playing late last year so I missed the super heroes event, and while I would love to have the tar pits if they come back to the store, I rather not have Petroleus Rex roaming around my town.
  • This is one of the reason's that I'd like to be able to move event items to Krustyland as the pyramid would look better in a theme park.
  • I actually don't want this option. It's how I free up those characters when they are stuck in a task... Would be nice to keep especially when new events hit
  • Jabba0the0hutt wrote:
    monduboiss937 wrote:
    I actually don't want this option. It's how I free up those characters when they are stuck in a task... Would be nice to keep especially when new events hit


    But even now you can select a character directly and store them, the building just goes with them. If they are in a building you just need to store that building instead, it's only really an issue if you have lots of characters in the same building.


    Or, you know, they're doing a task in the Simpson house or another building that you can't store.

    Honestly, they need to add a donut-free "cancel task" that could be used instead of storing or donut rush, and then I'd be all for separating characters from buildings.