ws_7 wrote:
So, to throw this out there. Maybe this deserves its own topic but let's start the discussion here.
Since the benefits of a succesful attack vs unsuccesfull attack are WAY larger than successfull defense vs unsuccessful defense (a destroyed building), wouldn't it be best if the general consensus would be to NOT DEFEND YOUR BUILDINGS UNTIL IT IS DESTROYED. If everyone does this, the net gain would be much larger than when everyone would hurry to defend their buildings. However, it would require the large majority of players to do this for this to work.
How I would see it is as follows:
-Everyone can attack as many neighbours as they can with 1 nerd per attack. The neighbours let this one nerd succeed, resulting in bonuses for himself. Since we can now send just 1 nerd we can attack more buildings. Say I attack my neighbours 5 buildings with 1 nerd each. If he lets my attacks succeed he collects 5* 10 elixer and 5* 5 gold. By not defending he loses 10 elixer and 5 gold per building, so that would be a total of 50 elixer and 25 gold won out of a maximum of 100 elixer and 50 gold, therefore equating to a 'loss' of 50 elixer and 25 gold.
I myself however will gain 18 elixer and 8 gold from a successful attack. If my neighbour defends I only get 5 elixer and 1 gold. Therefore, by allowing my attacks to succeed my neighbours make sure I 'win' 65 elixer and 35 gold.
Ergo, by allowing the attacks to succeed the defender 'loses' less than the attacker 'wins' (a difference of 15 elixer and 10 gold per neighbour/attacker per day).
If everyone would do this it would benefit the community as a whole! It does however obviously require you to resist the urge of tapping your buildings under attack.
Am I missing something in this strategy?
I was thinking along the same lines, but with random towns instead of neighbors. The payout is then huge for a win in comparison. (70e,25g) versus (18e,8g). But there are issues...
- How to get enough people to do this? Even if we have a consensus on, say, brown houses being attacked and marked in some way, it would take a long time to keep hitting the attack button until a town loads that is part of the plan.
- Some people will not want to set up the required houses.
- The KL bug would have to be fixed. I'm not going to ignore my KL because the shields disappear if I go there.
Numbers? If each person used 60 nerds to attack 60 brown houses and won those attacks, and set up 60 brown houses in their own town and lost on those then
60*25=1500 G won 60 attacks.
60*5= 300 G Failed defense.
1800 G per day for 60 nerds spent.
It just seems too complex when simple defending and attacking friends who defend is currently easily keeping me on schedule to get all the prizes by event end.