Forum Discussion
12 years ago
Make areas such as, residential, business, municipal, rural, or whatever groupings make sense to you, and use water and roads to sketch out a rough plan. Then fill in.
If in the process you make a building setup you like but find you need to move it to a different area (and have $ to spare) you can leave all the "buyables" where they are and just move the things you can't buy. This way you can more easily copy the design and at the same time rack up some XP buying new stuff. Then you sell the stuff from the old location.
If you are moving a series of items - like a row of fences - and get out of order (so that you end up tapping first through a cycle of everything in a radius of the thing you want), exit edit mode, move to a different location, enter edit mode, move/select a couple if things, exit edit mode, then go back to the series of things you were trying to move/select.
I can't think of anything more that might help; it's just not going to be that easy so you should only do it if you enjoy this kind of thing. :-)
If in the process you make a building setup you like but find you need to move it to a different area (and have $ to spare) you can leave all the "buyables" where they are and just move the things you can't buy. This way you can more easily copy the design and at the same time rack up some XP buying new stuff. Then you sell the stuff from the old location.
If you are moving a series of items - like a row of fences - and get out of order (so that you end up tapping first through a cycle of everything in a radius of the thing you want), exit edit mode, move to a different location, enter edit mode, move/select a couple if things, exit edit mode, then go back to the series of things you were trying to move/select.
I can't think of anything more that might help; it's just not going to be that easy so you should only do it if you enjoy this kind of thing. :-)
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