Forum Discussion
10 years ago
de_mariac wrote:
I'm totally game. Sign me up, hope we can get enough. Should we limit our friends/neighbors to those specifically participating?
Well, I was sort of thinking it should be for each of us to play our own strategies, whatever we are each willing to do to reach the goal ... So taking on a lot of friends would be up to the person.
Also, shouldn't we add Krustyland questline in as well?
I was originally thinking of all the advice we give people, and thinking of recreating their whole experience. I came within inches of proposing that we not be allowed to refer to walkthroughs, since 99% of players never know about them. Can you imagine not knowing what character to leave free to trigger the next step? And often, multiple characters need to be idle at the same time. I had a habit -- before the character locator came along -- of clearing a few thumbs, retaking those characters, and moving through my town doing that. I can't imagine how people would know that they need to have a specific combination of characters free.
So I decided there's no WAY I would play a town without the walkthroughs. That would be torture. ;)
BTW, how does a player handle very many neighbors when they need rents from the few buildings they have, and are still supposed to leave enough available for visitors to tap? I recall having a little "campsite" of maybe 12 brown houses, so I could clear my town constantly and there would be something to tap. No longer an option, though, since the price rises so rapidly as you buy multiple houses. TOTAL money grab by EA. They could have left the price stagnant for, say, the first half dozen of a house. :(
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