10 years ago
Unfortunate gripe
I feel like the only ball they dropped is not pulling the tasks which became unavailable to us. Example: It listed kids could still spawn nightmares from the fire, when they were changing over to brown house duties.
It's obvious THEY thought the flashy transition to "boss style" monster fighting was this big, significant bridge, but it was such a change from routine it really required better instructions and more precise control of what tasks were available to us. This would have better guided us through it. But honestly, how many people got lost because they tapped through Bart and Lisa's dialog too fast and missed the one explanation bubble?
This is definitely one of those times where they just let it ride, because in less than the time to make a correction, most players will progress on anyway. Plus, what's wrong with a little confused chaos to elevate player anxiety? Isn't that part of the game's psychology? Doesn't seem that new to me, for them to intentionally stress us out.
But "why?" Why change?? Really? My first thought is that they didn't want to hear a bunch of "unfortunate gripes" that the event was too repetitive, with every act bring identical. Or unfortunate gripes that "it's just like Family Guy". Or maybe they just wanted to increase the difficulty in the later stages of the game. Certainly not unusual for a video game to get harder as you progress in levels.
But unfortunately, there's always going to be someone making "unfortunate gripes".
So many people armchair quarterbacking this game. Still waiting for any whiner here to release THEIR superior video game.
It's obvious THEY thought the flashy transition to "boss style" monster fighting was this big, significant bridge, but it was such a change from routine it really required better instructions and more precise control of what tasks were available to us. This would have better guided us through it. But honestly, how many people got lost because they tapped through Bart and Lisa's dialog too fast and missed the one explanation bubble?
This is definitely one of those times where they just let it ride, because in less than the time to make a correction, most players will progress on anyway. Plus, what's wrong with a little confused chaos to elevate player anxiety? Isn't that part of the game's psychology? Doesn't seem that new to me, for them to intentionally stress us out.
But "why?" Why change?? Really? My first thought is that they didn't want to hear a bunch of "unfortunate gripes" that the event was too repetitive, with every act bring identical. Or unfortunate gripes that "it's just like Family Guy". Or maybe they just wanted to increase the difficulty in the later stages of the game. Certainly not unusual for a video game to get harder as you progress in levels.
But unfortunately, there's always going to be someone making "unfortunate gripes".
So many people armchair quarterbacking this game. Still waiting for any whiner here to release THEIR superior video game.