11 years ago
Visiting neighbors
Rich0913 wrote:
i just realized how faster using the road sign arrows when doing my handshakes, i had been going back to the bart/milhouse icon each time. 8)
Use to be there were no arrows. :wink:
Rich0913 wrote:
i just realized how faster using the road sign arrows when doing my handshakes, i had been going back to the bart/milhouse icon each time. 8)
Nine9Nines wrote:Neglecterino wrote:Rich0913 wrote:
i just realized how faster using the road sign arrows when doing my handshakes, i had been going back to the bart/milhouse icon each time. 8)
Use to be there were no arrows. :wink:
That was brutal. The arrows are one of the greatest improvements they've made to the game since its release, IMO. That and the character locator button.
stingray1122 wrote:Nine9Nines wrote:Neglecterino wrote:Rich0913 wrote:
i just realized how faster using the road sign arrows when doing my handshakes, i had been going back to the bart/milhouse icon each time. 8)
Use to be there were no arrows. :wink:
That was brutal. The arrows are one of the greatest improvements they've made to the game since its release, IMO. That and the character locator button.
Yeah they've been some of the best. If not the best improvements.
Samaranth01 wrote:
It's great. Sometimes I get through them so quickly that, if I cut the times too close, I get into a neighbors town before the clock winds down. Then I have to back out and wait for it to catch up :P
Nine9Nines wrote:Neglecterino wrote:Rich0913 wrote:
i just realized how faster using the road sign arrows when doing my handshakes, i had been going back to the bart/milhouse icon each time. 8)
Use to be there were no arrows. :wink:
That was brutal. The arrows are one of the greatest improvements they've made to the game since its release, IMO. That and the character locator button.
sizzlefork wrote:Samaranth01 wrote:
It's great. Sometimes I get through them so quickly that, if I cut the times too close, I get into a neighbors town before the clock winds down. Then I have to back out and wait for it to catch up :P
Therein exists an opportunity for a major functional improvement in game-play.
Have you ever let the timer expire? Of course you have. What you see is the timer reaches and then stays at zero. The tappability never materializes - but arguably it should.
For all the suggestions of a 23 hour or 23.5 or 23.999 hour day that appear on these message boards, one conceptually easy way to address it would be to at least make 24 hours mean 24 hours. Let the tappables appear upon the timer expiration! Backing out and reloading is tedious and worthlessly (real-life) time consuming.
Talk about your The Simpsons: Tapped Out experience with other TSTO players.
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