11 years ago
Visiting neighbors
Rich0913 wrote:
i just realized how faster using the road sign arrows when doing my handshakes, i had been going back to the bart/milhouse icon each time. 8)
Use to be there were no arrows. :wink:
Rich0913 wrote:
i just realized how faster using the road sign arrows when doing my handshakes, i had been going back to the bart/milhouse icon each time. 8)
Tara1qt wrote:sizzlefork wrote:Samaranth01 wrote:
It's great. Sometimes I get through them so quickly that, if I cut the times too close, I get into a neighbors town before the clock winds down. Then I have to back out and wait for it to catch up :P
Therein exists an opportunity for a major functional improvement in game-play.
Have you ever let the timer expire? Of course you have. What you see is the timer reaches and then stays at zero. The tappability never materializes - but arguably it should.
For all the suggestions of a 23 hour or 23.5 or 23.999 hour day that appear on these message boards, one conceptually easy way to address it would be to at least make 24 hours mean 24 hours. Let the tappables appear upon the timer expiration! Backing out and reloading is tedious and worthlessly (real-life) time consuming.
I've always felt this should happen.. If the time expires while Im there it should become tappable without making me leave and return.. Would also love a reset after 20 hours - that way I could keep visiting my friends on the same schedule daily and not have to worry about if Im 20 minutes late today, that throws me off for everyday after..
Neglecterino wrote:Tara1qt wrote:sizzlefork wrote:Samaranth01 wrote:
It's great. Sometimes I get through them so quickly that, if I cut the times too close, I get into a neighbors town before the clock winds down. Then I have to back out and wait for it to catch up :P
Therein exists an opportunity for a major functional improvement in game-play.
Have you ever let the timer expire? Of course you have. What you see is the timer reaches and then stays at zero. The tappability never materializes - but arguably it should.
For all the suggestions of a 23 hour or 23.5 or 23.999 hour day that appear on these message boards, one conceptually easy way to address it would be to at least make 24 hours mean 24 hours. Let the tappables appear upon the timer expiration! Backing out and reloading is tedious and worthlessly (real-life) time consuming.
I've always felt this should happen.. If the time expires while Im there it should become tappable without making me leave and return.. Would also love a reset after 20 hours - that way I could keep visiting my friends on the same schedule daily and not have to worry about if Im 20 minutes late today, that throws me off for everyday after..
Having a 20 hour reset would also help solve the problem that the total time of the visits gets longer each day because of crashes while visiting. Once a crash happens it effectively inserts a 1-2 min delay between those neighbors; even on subsequent days with no crashes. With a 20 hour reset, I could just start the rounds later and those inserted delays would not be there.
ptbcoins wrote:
The 20 hour reset would be great, what would be better is if EA turned on the bonus donut program for friend visits. Three days, 100 friends and nary a single free donut. Was averaging at least one a day, one day I got five, but I don't think I have ever gone three days with no hits. I think its a plot to make me buy a golden scratcher...
roshigoth1 wrote:
20 hour would be nice. Or maybe, just maybe, reset the neighbor visits on a set time every day, like midnight, or whenever you get your daily visit prize.
Talk about your The Simpsons: Tapped Out experience with other TSTO players.
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