8 years ago
What Is The Future Of TSTO?
It is what it is. Sales have been going down drastically for the last 6 months. November saw a decent spike for whatever reason, but not enough to do much beyond saving Q4 from going in the red terribly. However, compared to 2014-2015 ($2.4 billion in revenue generate)... this year "avg monthly revenue" has only generated hovered around $300k and some change. November had a spike, for some odd reason, and peaked just over $400k in revenue. The avg. revenue per day this month has been $18k. Watching EAs reportings on this month has been pretty much on trend. Consistent up/down movement, 12k/20k (-8k).
Like most long time players... I believe this to be the last year EA keeps their model with TSTO. While their unique downloads (new users) remain competitive with their competing apps (boom beach, clash of clans, contest of champions, etc.)... their revenue stream is not consistent with the volume of new users.
This means one of two major possibilities:
1.) Majority of "new users" are current players creating second accounts that are "freemium" in gameplay, and tactfully donut farming.
2.) Majority of "new users" are creating second accounts that are "hacked/jailbroke" and can be played with unlimited donuts.
It has been a theory, that EA has been testing the apps effect as a platform to support the TV ratings, with its +16 million user base.
In the last year alone, almost every major item has been re-released for sale. Yet, EA has struggled to generate the same numbers with this large database... that it did just 12-18 months ago with less.
Just reposting something I thought was interesting and thought to put it in a forum to get more of a general discussion about your thought on the topic of TSTO becoming a dead end.
Like most long time players... I believe this to be the last year EA keeps their model with TSTO. While their unique downloads (new users) remain competitive with their competing apps (boom beach, clash of clans, contest of champions, etc.)... their revenue stream is not consistent with the volume of new users.
This means one of two major possibilities:
1.) Majority of "new users" are current players creating second accounts that are "freemium" in gameplay, and tactfully donut farming.
2.) Majority of "new users" are creating second accounts that are "hacked/jailbroke" and can be played with unlimited donuts.
It has been a theory, that EA has been testing the apps effect as a platform to support the TV ratings, with its +16 million user base.
In the last year alone, almost every major item has been re-released for sale. Yet, EA has struggled to generate the same numbers with this large database... that it did just 12-18 months ago with less.
Just reposting something I thought was interesting and thought to put it in a forum to get more of a general discussion about your thought on the topic of TSTO becoming a dead end.