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- Good post! I'd say 'you can't argue with that', but somebody will no doubt try :roll:
- Bravo! Nice essay. I feel the same way, I just don't have the time to express myself so eloquently. If EA wants to keep going this route with events, I'll keep playing but I'll never spend another penny on the game and avoid EA products in the future.
- Great post! Regarding the chance aspect of the event and its relationship to video slots in casinos, one of the aspects of video slots that can keep players playing despite losing money repeatedly is the result in which the player "almost wins" a big prize, which has been shown to make a player feel similarly to how he does when he actually does win. In video slots, this is done by giving the player all but one of the reels needed to win a big prize, then the last reel comes up as a loser. In Tapped Out, it's the rotation of prizes landing on Shari Bobbins or the Blocko Store but then ticking over to fences or a tree right at the last second.
Ultimately, I believe the responsibility lies with the player to set a budget and not spend more than he can afford - it's extremely difficult to do this when you always feel like you're one box away from getting that big prize, but it can be done! I am also interested in the psychology of why we feel so strongly about needing to have EVERY available prize. Do we feel inferior if our friends have Shari Bobbins walking around their towns but we don't? Maybe a little bit...I think the funny thing though is that I actually pay very little attention to what buildings and characters my friends have in their towns, so it's probably a bit silly to be overly concerned about what I don't have in mine! - I thought that was very well written! Great post, drumnman!
It is too late in the evening here and I need to go to sleep, but I'll brood this over and come back to join the discussion later. :) teo47 wrote:
Great post! Regarding the chance aspect of the event and its relationship to video slots in casinos, one of the aspects of video slots that can keep players playing despite losing money repeatedly is the result in which the player "almost wins" a big prize, which has been shown to make a player feel similarly to how he does when he actually does win. In video slots, this is done by giving the player all but one of the reels needed to win a big prize, then the last reel comes up as a loser. In Tapped Out, it's the rotation of prizes landing on Shari Bobbins or the Blocko Store but then ticking over to fences or a tree right at the last second.
Ultimately, I believe the responsibility lies with the player to set a budget and not spend more than he can afford - it's extremely difficult to do this when you always feel like you're one box away from getting that big prize, but it can be done! I am also interested in the psychology of why we feel so strongly about needing to have EVERY available prize. Do we feel inferior if our friends have Shari Bobbins walking around their towns but we don't? Maybe a little bit...I think the funny thing though is that I actually pay very little attention to what buildings and characters my friends have in their towns, so it's probably a bit silly to be overly concerned about what I don't have in mine!
Excellent thoughts! I also feel TSTO employs the "almost winning" technique by having 1) the spins slow down, and 2) having it almost land on what you want. It's almost rage-inducing!
For me, I could really care less what other players have (except the Apple store...), so I'm not necessarily motivated by keeping up with the Joneses.
And I 100% agree about budget and discipline.cara252 wrote:
I thought that was very well written! Great post, drumnman!
It is too late in the evening here and I need to go to sleep, but I'll brood this over and come back to join the discussion later. :)
Thanks, neighbor! I look forward to hearing your thoughts. :)- http://cdn.novafm.com.au/sites/default/files/Morgan-Freeman-Falls-Asleep-in-the-late-night-audience-jimmy-fallon.gif
Yeah good speech about stuff - Of all the posts on this forum I believe EA should read, this is one of my new favorites. Intelligent reasoning into what drives us to continue feeding the cash cow. The citations were a particularly nice touch. I (and I presume many of my fellow players) agree wholeheartedly on the idea of a return to a "grind-it-and-earn-it" game. I have stated as much on other threads, despite not having done it as eloquently as you have. Bravo! :thumbup:
Ratman5674 wrote:
http://cdn.novafm.com.au/sites/default/files/Morgan-Freeman-Falls-Asleep-in-the-late-night-audience-jimmy-fallon.gif
Yeah good speech about stuff
Wow, that only took 7 replies! Well done!
http://www.thatangrydwarf.com/wp-content/uploads/2013/05/house_yay.jpegdrumnman wrote:
Ratman5674 wrote:
http://cdn.novafm.com.au/sites/default/files/Morgan-Freeman-Falls-Asleep-in-the-late-night-audience-jimmy-fallon.gif
Yeah good speech about stuff
Wow, that only took 7 replies! Well done!
http://www.thatangrydwarf.com/wp-content/uploads/2013/05/house_yay.jpeg
Thank you
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