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- The FAQ aside from some small flaws ism pretty exhaustive over what characters need to be open to progress the game. Otherwise assuming you just want raw output, shortest tasks always win.
Also, that was a wall of text. - I found that very helpful. I have just been assigning tasks to my characters (mostly 60 minute ones) and my story isn't going anywhere. So thank you for this!
- Tbh, I think it might just be easier to send off all characters to do the same timed things at once, collect them all at once then send them all on same timed one again.
Like if there is a four hour task needed to be done, send all characters on a four hour task.
Then every character is free at the same time so you can get any tasks. - I guess I should have made this more clear with the initial post, but this guidance is only intended for those who are experiencing issues with quests. Evidentially there are many out there who haven't run across these issues at all, so this is in no way an insistence on how to play the game. And if you're not having issues, then that's great, but I encountered enough who were that I thought my findings would be of extreme interest. To address Richard4339's post, yes, like tasks are definitely the way to go, provided - and again, this is just for those having issues - you tap the players automatically assigned tasks by the game, last. This will insure that all secondary players are freed up and waiting for any tasks that the game automatically assigns next. Clear as mud?...good.
- Just try letting all the characters walk around free for a short time then leave the game. when you go back in to
game they are wanting to do quests. best to have them all end at same time. happened to me as well in the early
stages of the game. I keep everyone on 4hr jobs repeating during the day and still get prompted for quests.
Level 26
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