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Addition:
2) The clinch elbow (L1 + square + X / triangle + circle) - turns into a Takedown in positions like Over/Under and Clinch back.
3) In Crucifix, Side saddle and Side control Elbow is L1 + square/X. It's particularly odd because none of those positions use R2 + square/X for anything.
> Solution: change Elbow in Clinch and all Ground positions input to R2 + square/triangle.
4) Inputs such as clinch, push (R2+ lead hand) or single/double also switch based on your stance. Yet, spinning kicks remain head (X) and body 🕒 regardless of stance. This particular move also ignores the whole R2-body modifier as well.
> So, we have different inputs for the same moves in different context/position. This is bad b/c it is not intuitive, makes harder to learn the game, breaks input reflexes.
How to fix: make IDENTICAL input for the same move for all situations/positions. Like it was in EA UFC 1-3.
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