Weili Zheng stance not useable
Since the launch of this game I haven't been able to use weili zhangs stance for a fighter as it automatically changes to michael pages and before MVP was in the game it was instead michael Chandler's which is a shame as I really want to use zhangs stanceMack5612320 hours agoNewcomer7Views0likes0Comments- wader21dsd1 day agoNewcomer14Views0likes0Comments
UFC 6 – Additional Thoughts (Highly detailed) from a hardcore fan
While this post is a bit long and detailed, I hope this (as well as some of my previous posts and feedback) can make it to the hard working team behind the next installment of EA Sports UFC for us fans. Thank you Devs. Firstly, Full set of deep meaningful tutorials: Please don’t make the whole game overly simplified only to cater to new players. Instead, give us dedicated, in-depth tutorials for striking, grappling, clinch, transitions, denials, submissions, etc., and a robust practice mode. Please don’t lock tutorials behind Career Mode. That makes no sense. Bring back the skill challenges from UFC 3. Timed drills, challenges, etc., and “pro tips.” That’s how people really learn the game. Not watching a cutscene and doing one forced combo. Make it engaging and rewarding to train outside of career, and for new and experienced players to sharpen their skills. Teach basics of MMA. Fighter Perks Need to Matter And We Need More of Them: UFC 3 had perks that actually changed your playstyle depending on who you picked or how you created your CAF. Some examples: Negative Reinforcement (Levels 1–5): Delayed the opponent’s stamina regen by 12% after defending a takedown. Game Changer (Level 3): Dropped the opponent’s chin rating by -3 after a clean knockdown. Wrestle Clinic, Fluidity, El Guapo, Heavy Hands, Ground and Pound, Crushing Presence & more. These perks meant something and had an impact on the opponent when used accordingly. They made you fight a certain way. They weren’t just background numbers, they were part of your strategy. We also had perk levels that indicated how proficient a fighter was in a skill. Another small detail that’s now missing. In the current game, perks feel like filler. And they are. They don’t change anything noticeably (except for maybe a couple perks) and don’t really encourage adapting your gameplay. Bring back the old system or evolve it in a way that builds off what UFC 3 had. That game nailed it. Organic Strike Animations: Every punch or kick should have slight variation. In real life, no two jabs are ever 100% the same. Let fatigue, angle, and rhythm affect how strikes look. Not asking for a full physics engine, but just enough variation to stop combos from looking predictable and identical every single time. Rework Head Movement Mechanics: The most used counter in the game is still the same unrealistic lean back uppercut or hook. It’s been the go-to for years and it feels stale. Revamp the sway system to feel more dynamic and natural. Movement should have momentum and rhythm, not just a snapback with a perfectly timed nuke. Add dynamic sway that’s perhaps momentum-based. Let head movement be contextual and punish predictable use. Remap Controls + Simplify Inputs: Some of the advanced strike inputs right now are too much. Pressing two buttons and a third input to throw a spinning strike? Room for error and not technical. A gamble to some degree that can cost you. Like spinning back fists and spinning elbows are basically useless right now, they almost always miss. Meanwhile, spinning head kicks and body kicks land like they’re homing missiles. Clean that up and make it more balanced and intuitive. I also feel like the holding mechanic is a bit weird but not entirely bad. Example: holding for overhand punch or power takedown/slam. Fix the Lead Collar Tie Mechanic: You guys should just remove this altogether. No one should be able to repeatedly grab a lead collar whenever they want just to automatically get thrown out of it. That’s not realistic and it’s one of the biggest issues in the game. People use it to spam and get out of bad situations. Make clinch entries more timing and range based. In real UFC fights, you don’t see guys constantly slipping into collar ties every five seconds mid exchange. Clinch should be as dominant as the ground game with potential to do big damage. Think Kamaru Usman vs Tyron Woodley or more recently, Bo Nickal vs RDR. The option should be there if that’s someone’s strategy. Let Us Fully Control HUD Settings: We should be able to turn off or edit any part of the HUD in any game mode. Ranked, quick fight, or offline. Also, in ranked, the opponent should NOT be able to see your stamina bar or the grapple advantage meter. That’s private info. It gives away too much and takes away from the realism and skill required to read your opponent. Stronger Haptics + Camera Feedback: Ground and pound, clinch strikes, body shots, etc. we should feel them. Haptics need to be more intense and satisfying like they were in UFC 3. A clean overhand or a flush body kick should feel heavy, not just look good. And while PS5’s DualSense gets all the love, Xbox players should have just as immersive of an experience. Please make sure the vibrations and feedback are tuned properly for Xbox controllers too. A bit of camera shake and vibration goes a long way. Every strike should have weight and power that varies based on accuracy, stamina, and damage. Alter Ego Fighters (Love that you guys introduced this) However It Needs More Substance: The idea is great, no doubt but the implementation is a bit mid. Right now it’s just a new skin with slightly boosted stats and a different stance if any. Each alter ego should have a genuine identity: movement patterns, signature combos, AI behavior, unique intros, taunts, etc. Prime Anderson and Late-Career Anderson shouldn’t just have different speeds… they should FEEL like different fighters. Even if subtly to reflect their actual “ego” at the time. Clean Up the Quick Fight Menu and In General: There’s “Main Event,” “Championship,” “Main Card,” etc., and a bunch of tabs and things you can flip through but they all basically feel like the same thing. Don’t just rebrand the same match format under different titles as if there’s a huge difference between them. Championship fights should have in-ring face-offs. Shorts Need to Feel and Look Like Shorts: I know a lot of players have talked about this. Here’s my input: The shorts are the least of my worries but they are stiff and almost look glued onto the fighter models. You can see the waist thickness just sitting awkwardly on top. Add movement to them, let them ripple, stretch, and respond to movement. Also please add Muay Thai-cut shorts like Jon Jones wears/open side slits, more real life variation. Little detail, but huge for immersion. And of course, blood on shorts like many players have requested. It brings to mind that the hue or vibrancy of the game right now is quite high. Lighting should be different for different venues and the like. Shorts and overall color should be only slightly muted or heightened depending on venue, etc… hope you get it. Honestly… UFC 3 Should Be a Case Study I get that a lot changed behind the scenes—new team, new director, new engine maybe. But it shows. UFC 3 just made sense across the board: Balanced striking Technical grappling Perk system that actually mattered Skill gap that rewarded learning Clean UI Tons of small features that added up This isn’t hate it’s just honest feedback. UFC 4 and 5 felt like they took steps away from what made UFC 3 great. If you’ve made it this far, I sincerely thank you for taking the time to read this. Please check my earlier posts too. Some key details may have been left out here. I appreciate everyone working hard on UFC 6 and genuinely hope these ideas help push the game forward. Thanks again.5KViews4likes6Comments- roshambo1881 day agoNewcomer13Views0likes0Comments
Please add the current real-life UFC shorts to UFC 5
Hello, Many fighters are already using new shorts in real UFC events,but these shorts are still missing in UFC 5. It would be great to have the current real-life fight shorts, added to the game for better authenticity and immersion. Thank you for your work and hope this can be considered.51Views0likes1CommentThe amount of excessive sweat released when fighters strike
This appeal is addressed to developers EA. I've been doing martial arts since I was a kid for 20 years, and I've been playing martial arts games for just as long. I've been playing EA's UFC series since the very first game, but can't play UFC 5. I really want to, but I can't because I'm sick of the excessive amount of white liquid flying around when I hit the fighters. I'm not exaggerating or making up stories, I'm telling the truth: it's truly disgusting, and it makes me sick. It feels like snot and drool are flying everywhere with every punch. I think you overboard with the sweat mechanics. However, the damage system, cuts, and blood are well thought out. I really like the way you make games; I play them. I don't want to be too hard on you, but please add an update for UFC 5 that reduces the amount of sweat or even allows you to adjust it or turn it off completely in the settings, while keeping the blood and damage. Please let me play UFC 5. And if you're developing UFC 6 now, I'd also ask you to reduce the amount of sweat, or better yet, make it possible to reduce or disable it in the settings. Please do it! Listen to UFC fans and do this for the people who love, appreciate, and buy your product.20Views0likes0CommentsUFC 5 Has the worst Wrestling mechanics.
Not much too be said, UFC 5 is just unrealistic. The fact that i can sit here and get taken down 15 times in the first round with the worst ground game mechanics seen in gaming just baffles me. Seriously hope UFC 6 capitalizes on this, as well as improve on the hand to hand. My conclusion is that UFC 5 isn't a bad game but it has some major flawes like every game.NOIGP4 days agoNewcomer35Views0likes0CommentsUFC 5 needs to fix its exploits and bring UFC 6 120 FPS on console
TL;DR Block randomly stops working mid‑fight, ragdoll/stretch glitches happen, White Screen Bug and UFC 6 needs 120 FPS plus crossplay console to consolle —with an option to avoid PC frame‑rate advantages. [CM edit - CAPS]2qgj1dwdny3l4 days agoSeasoned Newcomer70Views0likes2CommentsATTENTION DEVS
Too many knockdowns. The record for most knockdowns in a Fight is 4, so why should we be able to get 4 knockdowns almost every fight in just the first round. Nobody is standing up after getting hit that hard twice. Very small percentage of fights even see multiple knockdowns. This makes defense pointless and only situational. This is why you have a 1.4 star rating on UFC 5. Because I can knock someone silly on the matt then they can pop back up and throw some garbage like a flying knee or a front flip kick. Its actually hilarious but completely derails any legitimacy of the game. Nobody had ever landed an axe kick while receiving a 4 piece combo. Its unrealistic and has ruined your game. Any fight you are dominating in can just get flipped by some nonsense thats never happened before or ever will. Why should anyone be able to come back from a fight after being knocked out 4 times??? Another fun fact that devs never realized it that almost all fights end after someone gets hit that hard. Humans arent Rhinos we cant just take 50 devastating hits to the head. Now you can run away on your backfoot, stop then throw and just because youre being chased you get the advantage to strike. It makes no sense just ask any UFC fighter, thats not real in the slightest. Also ground mechanics for denials, is a huge issue. Make the window bigger. nobody should be dominating just because they are timing goofy unrealistic transitions. Nobody should be getting stuck on the ground with no sign of struggle. This is a massive issue, either make transition easier or make denials easier. Transition fakes are almost always unguardable. Until these issues are fixed the game is severely flawed and cant be taken seriously. Arcade style Tekken takes more skill in the games current state. Hire me to help creatively direct the way fights really are to make a real game thats gonna get 5 stars. Dont let this trash continue.vinchenzokush5 days agoSeasoned Newcomer293Views5likes4CommentsEvolution points and XP Boost not applied in UFC 5 on PS5
I’ve been playing UFC 5’s online career mode on PS5 for years and have already reached the maximum level. My PlayStation ID is nicospum2k11. Unfortunately, for many fights now my fighter hasn’t gained any evolution points or experience after matches. To try to progress, I bought XP BOOSTS to double my experience. I purchased them both with in‑game currency and with real money through the store using my credit card. The boost simply doesn’t work – I get no experience or evolution points despite having an active XP multiplier. On top of that, I wasted 40 minutes of a 2‑hour boost just trying to find where to report this. I’m a dedicated player, I’ve spent countless hours and real money in the game, and this issue ruins the entire experience. Please investigate my account, verify the problem and compensate me for the missing points and wasted time. I’d appreciate guidance on how to fix this bug and ensure that the XP boosts I bought actually work. Thank you for your help; I look forward to your response.293Views0likes1CommentThe market is ready for a new Fight Night (Boxing 2026)
Hi EA Team. I am writing to ask for a new Fight Night game. In 2026 boxing fans need a professional game with stable online servers. Other boxing games have many connection issues. EA Sports is the only one that can make a great AAA boxing game. Please bring the series back to PS5 and Xbox. The community is waiting. Greetings from a Spanish fan.59Views0likes0CommentsUFC 5/6 Road to PC [or maybe new fightgame sensation] (Important)
Dear ElectronicArts : Hey EA Sports UFC team and fellow fighters, I'm a huge UFC fan and longtime player of the series (loved UFC 3 and 4 on older gens), but like so many others, I've fully committed to PC gaming. There's a ton of demand for UFC on PC – just check the threads here on the forums, Reddit, and social media where thousands are begging for it. With UFC 5 killing it on consoles but still no native PC release (cloud streaming doesn't count for everyone), and rumors swirling about UFC 6 possibly coming to PC, now's the perfect time to make it official! Why PC now? Console gaming is fading into history: PC gaming is exploding – the market hit $76B+ in 2024 and is projected to keep surging through 2030, outpacing consoles in raw power, modding potential, and price-to-performance. High-end PCs crush next-gen consoles in graphics, frame rates, and longevity without needing pricey upgrades every few years. Most players (including me) already own controllers like Xbox or DualSense – no need to reinvent the wheel with keyboard/mouse optimization. Just map the familiar button layouts from past UFC games, and it's plug-and-play. Super easy port! It would be a huge missed opportunity for EA to skip PC. You're leaving millions of potential players, streamers, and esports fans on the table – think bigger tournaments, more visibility, and way higher revenue. Combat games like Tekken 8 and Street Fighter 6 sell millions on Steam alone. UFC deserves that too! Bonus idea to revolutionize the genre: While porting UFC 5/6, why not develop a spiritual successor or spin-off? A hyper-realistic MMA fighter with street fight or bare-knuckle rules – grounded mechanics, no fantasy stuff, just brutal, authentic brawls. It could breathe new life into fighting games and skyrocket popularity among PC crowds craving something fresh yet true to UFC's roots. Please, EA – make UFC 6 (or backport 5) PC-native! Who's with me? Like, reply, and share if you want this too. Let's show the demand! 💪🥊 #UFCOnPC #EASportsUFC [CM edit - CAPS and formatting]LordXazrith6 days agoSeasoned Newcomer76Views2likes0CommentsAlter ego not showing up
Product: UFC 5 Platform:PlayStation 5 Digital Edition What area of the service are you experiencing an issue with? Game Issue How often does the bug occur? Every time (100%) Summarize your bug Connors alter ego's are not appering Connor Mcgregor alter ego's are not appering in my game and I bought the black friday pack can someone help me572Views0likes5CommentsAdd Russian Language In UFC 5 | Добавьте русский язык в UFC 5
Hello. I am from Russia. I represent the largest Russian-speaking EA UFC community (Dominator MMA) in the world and have been involved in the gaming community for a while. Our community is multinational, and everyone exchanges experiences, trains, competes, and strives to improve. There is no language barrier among us, and there shouldn't be in the games either. Games are an essential part of modern life, a new form of sport. However, it may go unnoticed by Russian speakers. Your project will be incomprehensible to Russian speakers, which will complicate the development of the game as an esports discipline. We don't want this; we are eager to grow alongside your project. Therefore, we ask you, on behalf of the entire Russian-speaking community, to add the Russian language to UFC 5. The Russian language is just like any other language, with its own history, culture, values, and challenges, and its great representatives. It, like any other language, whether it's English, French, or Spanish, deserves a place in your game and should not be excluded. On Saturday, October 21st, 9 Russian-speaking fighters participated in the UFC 294 tournament card - nearly half of the entire card. Almost all of them won and made the tournament unforgettable. Please take this into account; we must move forward together without language barriers. Add the Russian language to UFC 5. Thank you. Здравствуйте. я из России. Я представляю крупнейшее русскоязычное сообщество EA UFC (Dominator MMA) в мире, участвую в жизни и развитии игр с давнего времени. Наше сообщество многонациональное, каждый обменивается друг с другом опытом, тренируется, состязается и становится лучше. У каждого из нас между собой нет языкового барьера. И в играх его не должно быть. Игры - это важная часть жизни современного человека, новый вид спорта. Но он может остаться незамеченным носителеми русского языка. Ваш проект будет непонят носителями русского языка, что усложнит становление игры как киберспортивной дисциплиной. Мы этого не хотим, мы горим желанием развиваться в ногу с вашим проектом, потому просим вас, всем русскоязычным сообществом - добавьте русский язык в UFC 5. Русский язык - такой же язык как и все остальные, со своей историей и культурой, со своими ценностями и сложностями, со своими великими представителями. Он, как и любой другой язык, будь то это английский, французский, испанский - заслуживает место в вашей игре. И не заслуживает того, чтобы его отменяли. В субботу, 21го октября в карде турнира UFC 294 приняли участие 9 русскоязычных бойцов - это почти половина всего карда. Почти все победили и сделали турнир незабываемым. Просим вас учесть это, мы должны идти вперёд все вместе без языковых барьеров, добавьте Русский язык в UFC 5. Спасибо.27KViews191likes81CommentsGeneral Feedback & Wishlist From a Hardcore Fan
As a die hard UFC fan and longtime player of the EA UFC franchise, here’s some feedback to help truly evolve the next installment into the most immersive MMA experience yet. UFC 5 had some good steps forward, but there’s still room for major polish and innovation. Fighter Select Lock-In Once a fighter is locked in, it should stay locked. Currently, if your opponent scrolls through their roster, it unlocks your selection that’s frustrating and unnecessary. ** fighter select menu should be different on ranked so that opponent doesn’t know which fighter you choose and vice versa Ranked Improvements Able to choose weight class. Quitting gives the opponent a lock out timer and gives you extra points or something. incentivize playing ranked for exclusive rewards also add progress bar for badges. For example if I wanted unlock the 1,000 submissions badge I should know how many more I need in order to unlock it. Quick Fight Improvements Players seem to feel intimidated when they see a rank 20 badge or 99 overall level and leave before the match even starts. Incorporate something in which these can only be seen after the match. Also punish players for quitting early during game. Maybe introduce a “throw in the towel” option and create a badge or player card which reflects how many players you’ve made throw in the towel lol. Visual Realism Fighter tattoos in UFC 5 are way too dark and bold. In real life, they often appear more faded and worn-in. Reduce opacity for a more authentic look. Skin tones, sweat, and damage should feel organic. Swelling and cuts should build progressively and realistically. Unique Fighter Builds & Animations Fighters shouldn’t all share the same body model or posture. Jon Jones should move like Jon Jones. Khabib’s wrestling stance and pressure style should feel different from Gaethje’s bouncy, forward movement. Add signature movements, taunts, and idle stances. Octagon Environment The Octagon looks identical every fight. In real life, we get new sponsors, logos, and even lighting differences based on event and location. Replicate that. Venues should feel different: Apex should feel smaller and tighter than MSG or T-Mobile. Crowd noise, lighting, and energy should reflect that. ** Add more camera styles and angles.. through settings Movement & Physics Fighters need real weight. Footwork should feel deliberate every step should have weight, balance, and risk. We need better transitional animations: momentum based movement, off-balance recoveries, and realistic cage interactions. Sound Design Improve the variety and realism of strike sounds. Right now, leg kicks triggering health events sound like cartoon bone snaps lol use authentic fight audio as reference. Punches, slams, mat noise, corner advice it all matters. Add crowd reactions to momentum shifts and near finishes to keep the game fresh Grappling & Clinch Control Bring back full control of every position like in UFC 3 especially in clinch and ground. No auto breaks or time-outs from dominant positions! Grappling should be its own art form! Give us tools, not shortcuts Add the body triangle! And “Dagestani handcuff” position. Grappling cage side should be different than grappling out in the open. Scoring System Overhaul Winning shouldn’t just be KO or submission. Reward octagon control, takedown defense, clinch pressure, strike accuracy, ground control, and cage clinch control time. Judges should score fights based on a realistic breakdown similar to real judging criteria. Fighter Ratings Ditch the “star” system. It feels like an arcade game. Go back to detailed stats (e.g. striking, grappling, stamina, chin, etc.). Let players understand fighter strengths and weaknesses at a glance. Practice Mode Improvements Add live video demonstrations for every move and combo in the practice mode. Don’t make players guess what the animation looks like or how to chain combos. Damage System & Fight Dynamics Clean well timed shots should be fight changing. Let a counter elbow turn the tide. Momentum swings make for exciting gameplay. Consider a mini-game or skill check during stuns/wobbles to determine whether a fighter stays standing, clinches up, or gets dropped. UI & Menus Simplify and modernize the UI. Clean fonts, minimal clutter, sleek design let the content shine Commentary & Presentation Commentary needs more depth and variety. Let’s get multiple commentary teams (Rogan/DC, Anik/Bisping, Fitzgerald/Felder) and more dynamic reactions. Let presentation change based on card tier: Fight Night vs PPV vs Title Fight with matching commentary energy, overlays, and walkout vibes. Gameplay Tips & Learning Tools In-game tips should be contextual and useful not just reminders to “press X to punch.” Educate players on deeper mechanics and strategy. We want to hop on the game after watching a real UFC event and feel that same energy. Whether we’re climbing through Career Mode or grinding in Online Championships, it should replicate the beauty and brutality of real MMA. Thanks!Hoppley112 days agoNew Traveler145Views2likes2CommentsUFC 5 to PC!
Please put every UFC for sale for PC people want to play it! [CM edit - CAPS & formatting]LakiStrike212 days agoSeasoned Newcomer95Views2likes1Comment
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