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MaDCaT22813's avatar
2 years ago

Important gameplay changes

I previously wrote about changes in stamina.
https://answers.ea.com/t5/General-Discussion/Stamina-spam-fix/m-p/13553816#M1440

I got ideas about necessary changes
1)There are problems with transitions on the ground; they are very slow. The transition even with a very large difference in skills on the ground is slow. Grappling advantage is also too hard. Because of this, the grapplingloses momentum and looks very slow. Please add dynamics to the transitions. So that this does not affect the effectiveness of submissions, you can make the transition to them slower than others

2)There is currently a problem with dodging punches standing spam. There is not enough punishment for incoming damage when dodging in the wrong direction. As an example, a direct blow hitting an opponent who is evasion backwards does not cause any significant damage

3)There is not enough damage from cross

4)There is no reduction in damage dealt and no increase in incoming damage at low stamina. This is one of the elements of spam. Now we see how the opponent throws combinations of 11 blows without fear of missing punch in response. And his blows, even after reaching the lowest point of endurance, pose a threat

5)There is no significant penalty for missing a clinch or countering a clinch attempt, leaving room for spamming

@EA_Mako please let's make this game together. Thank you for the previous feedback

1 Reply

  • @MaDCaT22813I completely agree with you, there is a lot of spam with 11+ punch combinations. The stamina is spent, but the power of the punch doesn't go away. And now the fights are more like dancing with pull-ups. I also agree with the rest

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