Evo Survey
Being a fighting game fan for many years of the fantasy genre, i.e. Mortal Kombat, Tekken, Street Fighter, I often wondered how well received the more real-life type of fighting games from EA Sports i.e. UFC, Fight Night, would be if they were brought into the Evolution (EVO) worldwide professional tournament. The thought being, these, by definition, are also fighting games and thus I'm sure have just as much of a fan and player following as the fantasy genre games do. Plus, with the the addition of the real-life fighters, the Evo tournaments, one would think, would have a much bigger draw of fans and competitors, both for professional competition and friendly matches if it included those games for those players and fans who don't necessarily care for the fantasy genre fighting games. With this in mind, I wanted to take a forum survey of those who wish to participate to give their thoughts either for or against the idea of adding the real-life fighters to the Evo roster of games.68Views0likes2CommentsMatchmaking
This game is so bad where is the fun when youre a Level 15 still learning combos and thinks like that and getting into a fight with a guy that only sits inside that is level 380 and smacking youre head into the ground and giving you combos that are impossible to counter like what the actuall fluff did yall think abt the matchmaking this game is fluffing bad if u just wanna have fun and interesting fights its not fun at all if u just wanna play after a long day and wanna delete the game after the first Match bc u are forced to play against person that have never seen grass16Views0likes1CommentMove animations/Move level issue
Building a created fighter is very frustrating. I'm begging for an update to simply allow me to pick or go back to a previous move level because many of the higher level animations actually make the move itself poorly thrown, less accurate and slower. Example The level 2 lead body hook is the best body hook animation for accuracy and speed. It's wide, fast in combination, and retracts to block well. It's also more distinct hook threat when using as a faint. The moment this goes to level 3, the lead body hook becomes shorter and turns the hip in a stiff manner that leaves you much more vulnerable, despite being the higher level move, it's made the fighter less efficient. More missing leads to stamina drain happening faster. The level 4 and 5 animations are better than level 3, but I would still rather remain with the level 2 because the hip motions are exaggerated and leaving you open to counter attack The level 3 jab animation is the best boxing jab. It can be thrown fast from a stationary position, has a long, less telegraphed punch when attacking forward. However it really shines when you jab while moving laterally. The footwork is technically correct, the animation throws the jab while side stepping, creating space (which is the jabs purpose at most times). The lateral jab is also quicker than the stationary jab. Which allows for different approaches to mix up timing and punch combinations. It's superior the superior animation despite being a lower level. The level 5 jab loses this animation and becomes very sub optimal to throws unless stationary. The lateral movement is destroyed, the footwork and spacing is lost. it looks as bad as the level 1 jab. The backfist can do it all but I'm a boxer at heart and I don't like throwing the jab with that animation. But I may be forced too. I think it would make more sense to let players pick any animation they choose and then level up the move from that animation. Right now leveling up is missing the mark of making some of the moves better and is actually making some of them unusable5Views0likes0CommentsProposed Enhancements for UFC Career Mode: The "Fighter Life" Vision
The current UFC career mode lacks depth and player agency. We propose a "Fighter Life" mode that would transform the experience by focusing on immersion, progression, and player legacy. Key Features: * Deeper Immersion: As a champion, have Bruce Buffer announce your full, personalized name. The career should start with a few low-level fights outside the UFC to make earning a contract feel like a real accomplishment. * Rewarding Progression: Customization should be tied to success. Unlock new gear like personalized shorts and champion attire as you progress. Use a social media system to call out opponents, build rivalries, and interact with fans. * Life Beyond the Octagon: The money earned from fights should be spendable on things like houses and cars, providing tangible rewards. After retirement, allow players to continue their legacy by becoming a coach and training the next generation of fighters. This new direction would create a more personal, rewarding, and comprehensive experience for players, elevating the career mode beyond a simple series of fights.28Views0likes0CommentsLongevity is to punishing
Some people like me are mad because there isnt no option to turn off or on the longevity, if you dont listen to us, the game will be abandoned from a lot of player, this game is really good, but this mechanic is the most frustant, its realistic but it will be good to offer different opportunities between players, hope you answer.12Views0likes0CommentsMissing in-game content for the second time and once again was not resolved
Has anyone who's posted on the ufc 5 forum actually got their issues revolving around a purchase resolved? I bought mike tyson and muhammad ali on the playstation store and never got them, the chat agent I was talking to, Pragati, said to contact playstation about it, but the last time i purchased something ufc related it was through the game and it didn't get resolved either. He told me that he will discuss it with his team as its something they need to take into consideration even though I've seen numerous times since the start of the game that its been a problem, he finally said to post in the forum about it and before I could atleast ask if a refund is possible he ended chat. So if the forum has actually helped anyone please let me know because I feel like im just being led in circles here. p.s. I have also tried restarting the game and console but that didn't work either, thank you.19Views0likes0CommentsOnline Sucks
Am I the only one who is noticing their loses are almost 3x what their wins are? Now I know I suck and it's bc I just started playing but why would EA keep putting me up against difficult opponents. They claim they have skill based matches but there is no way they think I can fight these guys when I only won 1 out of the 5 placement matches.99Views0likes2CommentsUFC 5 cloud gaming stopped working on Xbox One…
I’ve been playing UFC 5 on cloud gaming for months with my Xbox One console but recently, it no longer starts the gaming session and has a code that reads- cV: olAmvl/gEWpYleqYKdW9FE.1.0 Nothing about my GamePass subscription has changed on my end and other games work. This issue began approximately 3 days ago. According to Xbox Support, it’s an issue on EA’s end. Anyone else having this issue? I play the game daily and even spent money on DLC, but now it won’t even load.157Views0likes3CommentsSubject: Bug-Tony Ferguson Spinning Side Kick Not Working
Hi, Tony Ferguson’s Spinning Side Kick to the Body (X + O + O) on PS5 does not work. In Training or Career Mode, he just spins without hitting the opponent. Fighter: Tony Ferguson Platform: PlayStation 5 Game version: Latest patch 1.xx Steps: Select Tony → Training/Career Mode → perform X + O + O → observe no hit Expected: Kick should connect as listed in Move List. Actual: Tony spins but move does not hit. Other fighters’ spinning side kicks work fine. Please fix this in a future patch. Thank you! [Superuser edit: Updated spacing and format for readability]20Views0likes1Comment