Move animations/Move level issue
Building a created fighter is very frustrating. I'm begging for an update to simply allow me to pick or go back to a previous move level because many of the higher level animations actually make the move itself poorly thrown, less accurate and slower.
Example
The level 2 lead body hook is the best body hook animation for accuracy and speed. It's wide, fast in combination, and retracts to block well. It's also more distinct hook threat when using as a faint.
The moment this goes to level 3, the lead body hook becomes shorter and turns the hip in a stiff manner that leaves you much more vulnerable, despite being the higher level move, it's made the fighter less efficient. More missing leads to stamina drain happening faster.
The level 4 and 5 animations are better than level 3, but I would still rather remain with the level 2 because the hip motions are exaggerated and leaving you open to counter attack
The level 3 jab animation is the best boxing jab. It can be thrown fast from a stationary position, has a long, less telegraphed punch when attacking forward. However it really shines when you jab while moving laterally. The footwork is technically correct, the animation throws the jab while side stepping, creating space (which is the jabs purpose at most times).
The lateral jab is also quicker than the stationary jab. Which allows for different approaches to mix up timing and punch combinations. It's superior the superior animation despite being a lower level. The level 5 jab loses this animation and becomes very sub optimal to throws unless stationary. The lateral movement is destroyed, the footwork and spacing is lost. it looks as bad as the level 1 jab.
The backfist can do it all but I'm a boxer at heart and I don't like throwing the jab with that animation. But I may be forced too. I think it would make more sense to let players pick any animation they choose and then level up the move from that animation. Right now leveling up is missing the mark of making some of the moves better and is actually making some of them unusable