Forum Discussion

pvsa5w3zr2id's avatar
pvsa5w3zr2id
Seasoned Adventurer
8 months ago
Solved

Size Borralho Character

i already noticed it in general discussion but I don’t have feedback frrom so I try here and in the bug forum

we have a problem with the last update, you missed Caio Borralh. The model is wrong, in the game is like a bantamweight, far away is real size (6’1) . When yo want to play with him against the others middleweight it s ridiculous.

people talk about in many forum but i m surprise nobody make this feedback here. He s the first and only one fighter who has been mistaken like this.

is tall as Bruce Lee and a way shorter than o malley !!! Who is 6 ft and smaller in the real life)

when it will be fix ? It s very frustrating to have a fighter you can t play with 

  • Hey @pvsa5w3zr2id,

    This is an issue we're aware of, thanks for the posts!

    We don't have a specific date to share, but this is something the team's working on for a future update.

    Edit: This was resolved with the recent update!

3 Replies

  • pvsa5w3zr2id's avatar
    pvsa5w3zr2id
    Seasoned Adventurer
    8 months ago

    I try to have the feedback from someone working in EA.

    I saw a lot of talk in others forum but nothing in this one so I don't know if @EA_Mako had the information, but you 're mistaken the model for Caio Borralho. He's 6'1 in life (and in the stats of the game) but when you select him and play with his character he's 5'6 ft tall, as a bantamweight, the same size a Bruce Lee and we can't play with him vs others middleweight.

    have you noticed it ? when will you fix it ?

    He's the first time that happened mais it's embarrassing nobody saw it before add him in the game

  • pvsa5w3zr2id's avatar
    pvsa5w3zr2id
    Seasoned Adventurer
    8 months ago

    😅😭

    Honey I shrunk Borralho 😅😂

  • EA_Mako's avatar
    EA_Mako
    Icon for Community Manager rankCommunity Manager
    8 months ago

    Hey @pvsa5w3zr2id,

    This is an issue we're aware of, thanks for the posts!

    We don't have a specific date to share, but this is something the team's working on for a future update.

    Edit: This was resolved with the recent update!

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