Unfinished gameplay changes?
Do I understand correctly that the latest update indicates that the EA team considers the game to be completely polished in terms of gameplay? Issues like perpetual backward and downward dodges, where almost no damage is dealt during counterattacks it, and the fighter looks like a dog shaking its head on the torpedo of a car.
With combinations of 10 hits for which there is no significant stamina penalty or increased damage when interrupted/counterattacked.
With a slow and sluggish ground game where you can get stuck changing positions throughout the entire round.
With the ability to spam clinches that are not so effectively counter-attacked, and a person is not afraid to continue attempts to clinch.
Without the presence of damage advantages from strikes with higher stamina and higher incoming damage with lower stamina, which would give meaning to deplete the opponent's stamina, as in real life.
And of course, with not understanding what rank your opponent is and what your personal encounters are, which increased interest in fights.
@EA_Mako . I'm asking these questions on the forum below. I would like to get an answer: is this already a finished product or will there be further gameplay patches
Hey @Rdimason,
We'll still have additional updates coming in the future, yes. The next should be arriving sometime before International Fight Week next month, as mentioned in our latest patch notes here.
I can't confirm what gameplay aspects will be updated in any particular patch, but we'll continue to pass along the feedback. Thanks!