Bring back some animations and mechanics from ufc 3
You say there is an update for bobbing heading for bottom headmovent. This problem has been at the core of the game since ufc 4. Its a suggestion that i think would add more depth to the ground and encourage a more skillful play while simultaneously removing this problem. Bring back armtraps for the bottom instead of this automatic stuff. Like headmovent can still be included but used as a last resort. Any grappler and ai assistaant would tell you posting arms to block hooks is foolish as it sets you up for armbars and sway is nonexistent when top has control of your hips. Arm traps not only encourage more skillful matches but more immersive play. Youre more likely to frame and trap and get off your back, then to stay on bottom and flick left and right using gnp momentum to reverse. Thats literally like fooling with a demon core. My Armtraping idea leads to an transition in the armtrap animation that either bottom recovers gaurd or top regains posture. If top recovers and has massive stamina disadvantage from exerting himself. Then bottom can be able to use the headmovent or posting to set up a sweep. Automatic headmovent sweeps remove skill and simplies it for casual arcadey play.