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9gnj3658gia9's avatar
9gnj3658gia9
Seasoned Rookie
5 days ago

Bring back the push and frame-off mechanic in UFC 6

UFC 6 should bring back the dedicated push animation from the previous games.

 

Being able to physically push or frame off an opponent added another useful layer to the striking. It helped with positioning, distance management, cage pressure, and setting up follow-up attacks.

 

For example, if I am pressuring someone toward the cage, I should be able to push them backward and pin their movement closer to the fence. From there, I could follow up with a leg kick, body attack, combination, clinch attempt, or takedown.

 

It should also work defensively. If somebody is constantly walking me down and crowding my space, I should be able to frame against them, push them away, and create enough separation to reset. Right now, pressure can feel too suffocating because there are not enough physical tools for creating space outside of strikes and evasive movement.

 

The push did not need to cause significant damage. Its purpose was positioning and control. It made exchanges feel more physical, realistic, and dynamic because fighters could actually manipulate each other’s placement rather than only moving through strikes, grappling, or regular footwork.

 

There should obviously be counterplay. A predictable push could be avoided, countered, caught with a strike, or punished if mistimed. It could also cost stamina so players cannot spam it continuously.

 

Removing this mechanic took away a useful part of close-range striking and cage control. Whether it was intentionally removed or simply did not return, I hope EA brings it back.

 

Give us the ability to push opponents toward the cage, frame off aggressive pressure fighters, create space, and set up our next attack. It would make UFC 6’s striking much more complete.

 

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