How EA Can Significantly Improve Online Career Mode
What's up EA! I'm Ozzy Kidd YT, a UFC content creator who's spent a lot of time playing UFC 6 and competing in its online modes. I wanted to share some feedback on how I believe Online Career Mode could be significantly improved. I genuinely think this mode has the potential to become one of the best parts of UFC 6, and with a few changes, I could see it attracting even more competitive players and content creators. 1. REWARD PLAYERS FOR COMPETING AT HIGHER DIVISIONS Currently, players can deliberately derank by searching for matches and immediately quitting. There is no matchmaking penalty for repeatedly leaving matches, meaning players can deliberately lose their way down the divisions to face weaker opponents. Once you drop to a low division, you can fight much weaker opponents and potentially finish fights in seconds. Meanwhile, fights against better players in Division 20 can take considerably longer. The biggest problem? You receive the same XP for a win regardless of your division. This means deliberately deranking and farming weaker opponents can earn you significantly more XP per hour than challenging yourself against better players. Why would I compete against the best players in Division 20 when I could deliberately lose matches, drop divisions, beat weaker opponents and level up my CAF faster? My suggestion: Reward players with more XP per win based on their position on the leaderboards. The higher you climb, the more XP you should receive for winning. This would incentivise players to compete at the highest level while allowing them to upgrade their CAF faster for their achievements. You could also award more Division Points for beating opponents who use higher-rated fighters. The game shouldn't reward players more for beating weaker opponents than for challenging themselves against the best. 2. INTRODUCE A 30-MINUTE PENALTY FOR REPEATEDLY LEAVING MATCHES I don't understand why players can repeatedly quit matches without facing any meaningful consequences. EA should introduce a 30-minute matchmaking suspension for players who repeatedly leave matches early. If someone continually quits instead of accepting their losses, they should have to wait before playing again. This would discourage deliberate deranking, make it harder to farm weaker opponents and encourage players to finish their fights properly. 3. ADDRESS THE WIN-RATE EXPLOIT ACROSS THE GAME This issue is unrelated to Online Career Mode specifically, but it still needs addressing because it affects the wider online experience. When you view your in-game profile, you can see how many fights you've won and how many fights you've completed. From those statistics, you can calculate your overall win rate. However, there's a serious problem: when someone loses by DNF, their number of completed fights doesn't increase. Here's how people exploit it: when an opponent knocks them out or submits them, they instantly quit the game before the post-fight celebration. The match ends as a DNF loss, but their completed-fight total doesn't increase. If someone does this every time they're about to lose, their wins keep counting while their DNF losses don't increase their completed-fight total. This means they can artificially maintain an inflated win rate, potentially even 100%, despite losing plenty of matches. I know nobody else can see your overall win rate in-game, but that doesn't make it any less ridiculous. Your statistics should reflect your actual results, not reward you for quitting immediately after being knocked out or submitted. This is another reason why a 30-minute penalty for repeatedly leaving matches is necessary. Players shouldn't be able to manipulate their records and avoid properly taking their losses. 4. MAKE ONLINE CAREER'S PROGRESSION SYSTEM ITS BIGGEST STRENGTH One thing I absolutely LOVE about Online Career is that you're constantly developing your CAF as you play. For example, if you regularly use your jab, cross and lead hook, you can level up those moves. As you progress towards five-star moves, your fighter becomes better suited to your personal playstyle. My plan is to specialise my CAFs in the moves I actually use before spending any remaining points on other areas. Imagine how strong and well-developed our fighters could become after a year of playing! With UFC 7 potentially still years away, there's plenty of time for players to build their fighters and create different CAFs with completely different playstyles. Even if you encounter someone who spends five rounds holding you down, you're still gaining valuable experience with ground transitions and reversals. Over time, you can develop better transitions and unlock options that make you harder to control. Compare that to regular MMA Ranked. You can spend an entire five-round championship fight against someone who refuses to do anything except hold you down. On accelerated clock, that's 15 MINUTES of real time! Personally, I'd never quit because I refuse to give someone the satisfaction of making me leave. But after enduring those 15 minutes in regular ranked, you have nothing to show for it in terms of fighter progression. In Online Career, at least you're developing your fighter while enduring that frustration. Even difficult matches can help you improve your CAF in the long run. That's why I genuinely enjoy Online Career so much more than regular ranked. You're building a fighter around your own playstyle, improving your moves as you use them, and becoming stronger the more you play. 5. BRING THE BIGGEST UFC 6 CONTENT CREATORS INTO ONLINE CAREER I can genuinely see the biggest UFC 6 content creators playing Online Career instead of regular MMA Ranked or Stand and Bang Ranked if EA implements these changes. Think about the content opportunities! Creators could build specialised CAFs, showcase their progression, compete on the leaderboards, experiment with different fighting styles and challenge other top players. There would be a reason to keep coming back, not just to win matches but to develop your fighter and see how far you can take them. If EA rewards high-level competition properly and addresses deliberate deranking, Online Career could become a major part of the UFC 6 competitive and content creation scene. I believe these changes would give creators and everyday players alike a genuine reason to invest their time in the mode. 6. MY FINAL SUGGESTIONS 🥊 Give players more XP per win based on their leaderboard position. 🥊 Introduce meaningful progression rewards for competing at higher divisions. 🥊 Award more Division Points for beating opponents using higher-rated fighters. 🥊 Introduce a 30-minute matchmaking penalty for repeatedly leaving matches early. 🥊 Fix the fight statistics so DNF quits cannot be used to manipulate win rates. 🥊 Preserve what makes Online Career great: the feeling that every fight contributes to developing your CAF. 🥊 Make Online Career rewarding enough to attract the biggest UFC 6 content creators and encourage more players to compete in the mode. I genuinely believe Online Career has an excellent foundation. EA just needs to give players a reason to compete at the highest level instead of exploiting the system for easier wins and faster progression. I can see Online Career becoming significantly more popular than it currently is if these changes are implemented. Please consider this feedback! I'd love to see Online Career reach its full potential. 🔥Add Abus Magomedov to EA SPORTS UFC 6!
Dear EA SPORTS UFC Team, I would love to see Abus Magomedov added to UFC 6 in a future roster update! Abus is an exciting middleweight fighter who has proven himself in the UFC. With his recent performances and his rise into the UFC Top 10, I believe he deserves to be represented in the game. His unique fighting style, dangerous striking and grappling skills would make him a great addition to the middleweight division. Please consider adding Abus Magomedov in an upcoming fighter update! It would be amazing to see him represented in UFC 6. Thank you for listening to the communitySfFighter Request for UFC 6 - Prime Mark Coleman ( Heavyweight)
Dear EA Sports UFC Development Team, As old-school fans of the sport and dedicated players of the EA Sports UFC franchise, we would love to see the legendary pioneer and the first-ever UFC Heavyweight Champion, Mark "The Hammer" Coleman, added to the UFC 6 roster. Specifically, we are asking for his prime "Alter Ego" version from his early UFC / Pride FC days, capturing his iconic, peak physical condition and raw powerhouse look (as shown in the attached photo). He would be an incredible addition to the Heavyweight division and a massive sign of respect to the legacy fans who have supported the game for years. Please consider bringing the Godfather of Ground-and-Pound to the UFC 6 Octagon in his ultimate form. Thank you for listening to the community!Update Topuria in UFC6 PLEASE 🙏🙏🙏🙏
Please update Ilia Topuria in UFC 6 to make him as accurate as possible to his current real-life appearance. I would really love to see a new version or Alter Ego of Ilia with his current slightly longer hairstyle, an improved and more accurate face/head model, and his shorts pulled up higher, just below the belly button, like he actually wears them in real life. I would also love to see the proper UFC Freedom 250 red gloves on him, with a more accurate and detailed design that really matches the real gloves. His overall body proportions and appearance could also be improved to make him look as close as possible to the current Ilia Topuria. Another really important thing is his striking animations. I honestly preferred his previous hooks. I’m not a fan of the new hooks, so please consider either bringing back the old ones or improving the new ones to make them smoother, more powerful, and more faithful to the way Ilia actually boxes in real life. His boxing style and signature punches are a huge part of what makes him unique. Basically, I would love a fully updated current-day Ilia Topuria: his current slightly longer hairstyle, an improved face/head model, accurate body proportions, shorts worn higher just below the belly button, accurate UFC Freedom 250 gloves, and improved signature hooks and boxing animations. The version created by DGGFX is a great example of the kind of appearance I would love to see in UFC 6. Ilia is one of the biggest stars in the UFC, and I really hope you can give him an updated version that represents his current real-life appearance and fighting style as accurately as possible. Please consider making this happen! 🙏🙏🙏Career mode: Press-conferences and face-to face moments
Dear EA UFC Team, I want to share some feedback on UFC 6's Career Mode. The game has made great strides in speed and accessibility, but I feel it's missing the drama and spectacle that makes MMA so special. Specifically, I'd love to see press conferences and face-to-face stare-downs become real, interactive moments — not just text menus. My suggestions: Press Conferences (before every main event) Three rounds of questions: journalists, the opponent, and fans. Each answer (aggressive, respectful, humorous, evasive) affects hype, morale, and how the opponent fights. A timer for answers — hesitating or saying the wrong thing has consequences (e.g., "the fighter looks nervous"). Face-to-Face Stare-Downs (interactive mini-game) A "composure" and "pressure" meter for both fighters. Players can hold the stare (builds pressure, drains composure), blink/look away (resets pressure, hurts image), or say a line (each with different effects). If the opponent "breaks" first — bonus to hype and morale before the fight. If you break — they get a mental edge. Photo Sessions (before title fights) Choose pose and location (aggressive, with belt, in a suit, with a flag). A timing mini-game to capture the perfect shot — better photos mean more views and sponsor money. Skipping or being late results in a fine and reputation loss. Why this matters: These moments would connect the story to the gameplay. Right now, dialogue choices feel like "numbers on a screen." But if players physically participate in building their image — holding a stare, choosing a pose, answering under pressure — the main event feels like a true event, not just another fight. Thank you for your time and for listening to the community. Best regards, AndrewBody health and stamina
Firstly, every update has essentially de-optimized this game in one aspect or another. Range and distance are all too familiar to UFC 5. Secondly, if my strategy is to reserve my stamina and throw minimally in the first round but my body health is affected or slightly depleted then my long term stamina is greatly reduced. My opponent may have thrown 100+ strikes at my block or in general and will have more stamina than me only because I took a bit of damage to the body and I’ve only thrown 50 or less shots. This game needs a serious rehab. In my opinion, the beta gameplay was really good. All that needed to be done was a bit of stamina slider edits like in the custom settings in fight now. Maybe a bit of stamina cost increase for strikes and takedowns. Slowing down the kick speed and movement speed just a tad. Now it’s kinda like ufc 5 in how the fighters feel and strike. Pocket fighting still reigns supreme rarely any other strategies are successful without taking too much damage or gassing. Combo central. Doesn’t feel like an mma game rather just another fighting game.