Game is no longer fun
I’ve said it before and I’ll say it again, there’s no skill involved with head movement in this game. It’s so over powered and easily abused. No consequences for slip spamming. No drain to stamina. No body vulnerability when slipping. 2 fights in a row I land a body hook while someone is slipping to the opposite side. Body hook has no effect and then they counter uppercut me and get a flash KO. Some times it even ends up being a phantom punch where if they slip as I throw a body hook, the hook won’t land at all. Body is supposed to be more vulnerable when slipping. And if someone is spamming head movement then the smart strategy is to attack the body. But I can’t because my punches won’t land or they can still get slip and counter damage even off landed hooks.King Green feels amazing but needs different taunts
The taunts he has are horrible why does he hit the adesanya come at me like he's a karate expert atleast give him the Max Holloway wave them on taunt with both hands king is as hood as they come an he has some of the best taunts in real life give him his own taunts or atleast a bunch of taunts that feel like king. Why does he even have the adesanya one? Also just cause I absolutely hate how some taunts are locked to flow stateMORE CONTROL OF CAFs!!!
I saw another post asking for the ability to fully customize a CAFs moveset without having to go through career mode. My response: YES - and PLEASE let us customize attributes too. I understand a couple reasons why this probably isn’t available right now. First is being able to edit ratings could affect career progression. Second, and I assume the bigger deal, is players using overpowers CAFs in online modes. But there are several easy ways around that: 1. Disable CAFs in online modes where balance matters. 2. Let us use our fighters from career mode with their earned progression in other offline modes. This would be a great middle ground. 3. Allow full moveset and attribute customization for offline play only, but use the chosen base archetype and style for career and online modes. 4. Simply allow fully customized CAFs everywhere except ranked championships, online tournaments, and any other modes you don’t want them in. One of my favorite things to do in the game in creating classic or “what-if” events and tournaments. I even made my own universe mode through Create an Event. If I get a good matchup where I can’t decide who I want to win, I’ll just sit back and watch the AI fighters go at it. Right now, creating fighters doesn’t feel worthwhile because the attribute presets aren’t good enough across the board to compete with the well rounded fighters on the real roster. Some presets can excel at certain things but are incompetent in others, causing for a decent pool of unranked fighters; but nobody who can actually contend. Giving us full control of movesets and attributes would make custom fighters feel authentic, make tournaments and events more immersive, and add a huge amount of replay value. I’d gladly spend hours creating fighters if I could make them fight how I imagined them or accurately recreate classic fighters. PLEASE PLEASE PLEASE consider adding this to a UFC 6 update. I genuinely think this would be one of the biggest quality of life improvements possible for offline players, and would add a ton of longevity to the game.Need more "backyard" style arenas
Just one or two more smaller venues with similar vibes to Street Beefs and Scrapyard, something that gives off local small promotion or even underground vibes. Similar ruleset as Backyard, slightly different look/setting, with maybe a significantly smaller cage. I personally find it perfect for a stable of fictitious created fighters, for those of us who like to create our own fantasy league. Just some basic little makeshift venue set up at a park, a warehouse, parking garage (yes all the cliches lol). Nothing crazy like on top of a volcano or anything lol. Now that i mentioned that, i'm afraid volcano with hazards it will be. lol.GNP finishes need to be improved
It's a TINY TINY bit better in UFC 6 than UFC 5, but the GNP finishes are still anti-climactic and underwhelming. In some cases it feels almost unfinished. You GNP, and the fight is just kinda over, without any satisfying "oomph," particularly when the fighter just stops punching automatically on his own the very second the game deems his opponent unconscious. Every once in a blue moon the ref would actually step in, but even those occasions are not satisfying. The finish is EVERYTHING. Even IRL, even a fight that's been a stinker the entire time, a great finish makes up for all the wrongs. GNP should be an exclamation mark, an emphatic conclusion. EA needs to patch the GNP finishes however way seems fit. I don't know if it's just tweaking the animations, but most definitely at the very least allow for an extended period of GNP after the opponent is unconscious, and NEVER EVER let the attacker stop punching BEFORE the ref intervenes.UFC 6 CAF Feedback
We have had the same CAF archetypes for more than six years now, and the CAF community is getting frustrated. One of the biggest requests from the community is simple: allow us to use our Online Career Mode CAF builds in custom matches and invite modes. Since UFC 5, players have spent countless hours grinding and improving their Online Career Mode fighters, but those builds are locked to a single game mode. It feels disappointing that all that progress cannot be showcased to friends or other members of the CAF community. The CAF community would love one of these options: Allow Online Career Mode builds to be used in custom online matches and invite modes. Add full stat customization for CAF fighters. Introduce new archetypes and expand the CAF system, which has remained largely unchanged for years. We simply want more freedom to use and show off the fighters we've invested so much time into creating. Keeping CAF progression restricted to one mode limits the overall experience and creativity of the community. Can you help us out with this problem please? EA_Mako EA_Vendcera EA_Kent EA_David UFC 6 CAF COMMUNITYCareer Mode Regressions – Weight Classes, Rematches & Locked Content
I’ve been playing EA Sports games for many years across multiple sports, and a solid Career Mode has always been the foundation. While everyone understands Career Mode doesn’t usually get massive overhauls, the clear expectation has always been that new versions would add features or at least keep existing ones — not remove them and make the experience worse. In UFC 6 this is exactly what has happened, and I genuinely feel like I’ve been robbed of my money. Main issues: Weight Class Progression (major regression) Fans have been asking for years for the ability to cleanly move up through three weight classes, as this happens constantly in real fighters’ careers. Not only does UFC 6 still not allow this, it actually took away the ability to properly fight in two weight classes. After becoming double champion you are forced straight back to your original division with no option to stay. Why would you remove this? It’s ridiculous. Same fighter offered back-to-back I had to defend my world title and was then immediately offered the exact same fighter for the BMF title (or risk losing it). This would never happen in the real UFC and should be an easy fix in 2026. The constant recycling of the same opponents is one of the most frustrating parts of Career Mode. Severe reduction in free moves, emotes and clothing + rotating daily store In previous games there was always a reasonable selection of expert moves and unique items available, with the rest on the store. In UFC 6 the base game selection has been cut dramatically (only around 5–6 emotes total from what I can see). On top of that, the new rotating daily store means you can’t even choose what you want and work towards buying or unlocking it. This is a clear downgrade. Overall, removing wanted features and making Career Mode worse instead of better feels like a betrayal of the long-standing understanding between EA Sports and its players. Career Mode is the reason many of us buy these games every cycle. When you take features away and force us into the same repetitive fights, it doesn’t feel like a new product — it feels like a step backwards that we paid full price for. Please fix the weight class system, stop the same-fighter spam, and restore proper access to moves/emotes/clothing. Thank you.UFC career bug
I’m not allowed to accept any fights, it leaves my screen frozen and I am not allowed to play my career that I put time in anymore because of this. Edit: After a lot of updates this is still an issue. Career mode needs a massive overhaul as there is no 3 division opportunities, same fights back to back, big where I get the same person twice after canceling the fight and my career is no longer playable, unable to have your creative preset of moves for you CAF for online or fight now, hairstyles are horrendous, and after not having the option to vacate your belt or stay defending both belts. I am automatically put in to fight in the previous weight class even though I don’t want to and would much rather stay in the higher weight class. Longevity is still an issue as well. I want to fight longer and also have competitive wars. The hair styles are what is really infuriating as well. I never have seen anybody have any hair style given except for maybe 5 of the hairstyles that are given. People nowadays have modern mullets, tapers, buzzcuts, slick backs(without the massive widows peak). These are the same haircuts that have been available to us for the past ufc games. There have been no changes even though a big part of the game is creating yourself as a fighter. I have a modern mullet or a fringe taper and the closest I’m stuck with is a terrible overgrown hairstyle. As well as the body shape choices. Why do a lot of them look like a 5 year old made them with play doh. I liked a good amount of the body choices given in ufc 5 and etc. a lot of those were taken away. Why don’t you combine all of the body shapes that have been made into this game and add some new ones that looks like an actual mixed martial artist can have. Some who are super muscular, some with some muscle, super jacked, a bit chubby. You can incorporate some of the bodies of the fighter models in as well. All of these and many other things can be changed in an update. Not have to wait 3 years for another mediocre game that feels as just another cash grab when the majority of the audience are really passionate about this game and the ufc