Forum Discussion

LogiBear1218's avatar
LogiBear1218
Rising Traveler
4 months ago

FULLY CUSTOM RATINGS FOR OFFLINE CAF’S

I read someone else’s post about wanting the ability to fully customize a CAF’s moveset for offline game modes other than going through career mode. 

First of all: YES, and PLEASE let us set their attributes as well!! I understand that being able to adjust base ratings on CAF’s can interfere with the way that both online and offline career’s progression is set up, but I assume the bigger issue is players using an overpowered CAF in online modes. 
However, I have a handful of simple solutions that would make it to where this feature could actually be added to THIS game! 1) Don’t allow CAF’s in online play where you don’t want these problems to occur. 2) Allow us to fully customize a CAF’s ratings and moves strictly for offline modes, but since we would still choose a base and style before customizing, just use that base style for the online and career modes. 3) Just say “oh well”, and allow us to use these fully customized CAF’s everywhere other than ranked championships and online tournaments and anything else that fits that archetype.

Two of my favorite things to do of UFC games are creating and playing classic/what-if events, and playing offline tournaments. Sometimes in these events and tournaments when there’s a good matchup, I’ll just sit back and watch both AI fighters go at it. With the ability to customize a CAF’s moves and ratings, these game modes would feel so much more immersive and have more longevity. Without the ability to customize moves and ratings, it’s really not worth creating any fighters at all because their stats can’t keep up with actual competition. None of the attribute presets can actually create a good fighter unless you import the fighter into career and upgrade them. 
With the ability to customize the moveset and ratings for CAF’s it gives us that much more reason to spend hours on the game trying to perfect that fighters look and feel. I would spend HOURS in the creation suite (enjoying myself) if it went that deep. On top of that, it makes tournaments and events feel more authentic, competitive, immersive, and simply more fun. Currently, the only fighter you can make even close to his actual skills is CM Punk. What if I want BJ Penn? Ngannou? Ben Henderson? Pettis? Lesnar? Eddie Alvarez? I know UFC could care less if I had these fighters in the game since they aren’t licensed, which is fair, but I just feel like the good dramatically outweighs the bad with this topic.

If none of my proposed solutions are possible or viable then this might be the most realistic way to meet in the middle (and I’m surprised this hasn’t been in the game before): leave CAF customization exactly how it is, but when we import that CAF into career and upgrade them/change moves, keep track of those changes and let us use that version from career in the base roster for offline modes only. This shouldn’t be hard at all; the only issue I could think of is when retiring on that career, if a player decides to delete that career save slot then I could see how that would cause the CAF’s moves and stats to go back to the base, but as long as the career save slot is still intact, that CAF’s customization should carry over to the base roster.

PLEASE PLEASE PLEASE look into this and consider. I love to play online against friends and participate in online tournaments, but adding the ability to fully customize a CAF’s moveset and attributes would make this game last so much longer before it feels like it’s getting old, allow for full immersion, essentially give us another game mode to play around with- with how much time we’d spend doing this, allow for us to bring back a realistic version of our favorite fighters from the past, allow for us to bring in younger prospects who haven’t quite made the roster like Wellmaker, grant the ability to play authentic classic ppv events with all fighters from the real life cars (HUGE for how I like to play), and it wouldn’t cause for fighters in a tournament to have an easy matchup against a CAF with base attributes- even if a real version of said CAF should feel much better. 

3 Replies

  • yes this is one of my biggest gripes for created fighters. i like making a whole mess of them but their attributes are low and it takes forever to get knockouts.

  • keith3534's avatar
    keith3534
    Seasoned Newcomer
    4 months ago

    I'm not going to buy another UFC game made by EA. We should completely be able to pick our move sets when playing offline and not in career mode. Just give us the ability to pick different moves even if you make them less powerful. I like using jumping off the cage strikes but no archetype has that in ufc 5.  It seems like they only cater toonline  play, but you take the fun out of the game when you can't pick your own moves when creating a fighter. Or if you're going to create a archetype give us the option to pick one that have all the movesets, even if you make them less powerful. I wish there was some way for me to update the UFC 3 roster

     

  • keith3534's avatar
    keith3534
    Seasoned Newcomer
    4 months ago

    Is there a way for me to play UFC 3 but yet the UFC 6 roster