Ground transition and submission fakes are not cancelling consistently
One ground-game issue that needs to be fixed in UFC 6 is how inconsistently certain transition and submission fakes cancel.
This can happen from both top and bottom positions. At random times, you can begin a transition or submission, cancel the input quickly to use it as a fake, and the game simply does not register the cancel. The animation continues as though you never attempted to stop it.
One common example happens from bottom full guard. You might quickly fake an armbar or triangle, but the move continues anyway. The opponent then gets an easy denial, gains a large amount of Grapple Advantage, and can use it to transition into a better position.
However, this is not limited to full guard or the bottom game. It can happen with different fakes across several ground positions, whether you are controlling from the top or working from the bottom.
That is what makes the problem so frustrating. Sometimes a fake cancels correctly, while other times the same timing does not register for seemingly no reason. You end up being heavily punished because the game failed to recognize your input—not because your opponent made a better read.
Fakes are supposed to create reactions, build mind games, and open up other transitions. Players need to trust that when they cancel within the proper window, the fake will actually stop.
EA needs to examine the responsiveness and consistency of ground-transition and submission cancels across the entire grappling system. If the cancel is performed within the correct window, it should register consistently from every applicable top and bottom position.
Right now, these random failed cancels can hand the opponent a denial and enough Grapple Advantage to completely change the position. Ground fakes cannot be a dependable strategic tool until their inputs work reliably.
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