IFW Update Made UFC 6 No Longer Feel Like UFC 6
I have nearly 100 hours played and reached Division 19 with over 100 online matches played. Before this patch, I never felt the game was unfair. If I lost, it was because I made mistakes like not blocking, countering or moving effectively, not because the mechanics were broken, and that goes for every other player too.
The high stakes damage and the speed was what made UFC 6 feel like a AAA MMA game, every mistake could cost you the entire fight. and that’s exactly how it works in real life people.
The update has slowed the actual animation speed of movement, head movement and striking. Max Holloway, my main, one of the fastest fighters in the game, now feels like a low-level created fighter.
This isn’t a balance tweak. It changes the timing and muscle memory that players have spent dozens of hours developing.
If certain mechanics needed adjusting, they should have been adjusted individually. Slowing the entire game’s pacing removes what made UFC 6 feel different from UFC 5. It genuinely feels like i uninstalled UFC 6 and reinstalled 5.
People yearned for faster more fluid movement in UFC 5, we got that and more with this game and now it’s all gone.
Please consider reverting these animation-speed changes or making them optional in a future update.