Inside and outside slips don't work properly esp when advancing
Slipping inside or outside, with either up and down on the right analogue stick, especially when advancing, doesn't really work properly, especially when throwing a punch during the advancing slip brings you back to the centre line before the shot is thrown, which it didn't do in the previous games. It is way, way to slow to counter from even when stationary but especially when advancing, and often times when slipping the jab or straight, a counter shot cannot be thrown before the opponent throws another shot that lands before your counter, interrupting your character and doing massive damage. This same issue isn't present when leaning away or ducking. Also when slipping toward your lead hand and throwing the counter lead hook, should trigger the same animation as your character has when stood normally, or an even nicer wound-up animation, instead regardless of what hook animation your character normally has, a very weak, pathetic and short looking hook is thrown that has no visual impact behind it even if it does more damage.