Forum Discussion

Lawler49mgdn's avatar
Lawler49mgdn
Traveler
2 days ago

online bugs and lag

Please fix this online disaster.

None of the game mechanics are working correctly.

After the fight starts, the fighter just freezes and lags; timing goes out the window, damage doesn't register, and nothing gets blocked.

You don't see this kind of **bleep** in any game other than UFC.

Why are you such brain-dead, incompetent hacks that you still haven't fixed this after three months?

What’s the point of designing a game where the mechanics only work in battles against the AI?

You might as well just shut the **bleep**' online mode down entirely, since your mechanics don't work for **bleep** there.

It’s nothing but exploit-heavy spam!

6 Replies

  • Fix the online mode!

    Not a **bleep** thing works there except for spamming!

    You're making the sixth installment of the game, yet you can't fix the same old problems!

    Nothing works right in the stand-up game.

    On the ground, transitions constantly glitch out, and you can't block anything unless you play a guessing game.

    Blocking takedowns is an art form in itself. Someone with zero stamina takes you down even when you're defending perfectly, but the game just decides you aren't going to block it.

    Tell me, are you idiots?

  • You **bleep** **bleep**ing **bleep**, fix the online play, goddammit!

    This game is total **bleep**. You can't land a **bleep** hit; the fighter rolls around, falls, lies there for two seconds, then does a somersault—or else he eats hits from a kilometer away. Fix the **bleep** game right now before I smash your faces in, you morons!

  • The game has three rounds, and by the third round, it’s completely **bleep**—nothing works for **bleep**. Even if you’ve got plenty of stamina, the game just drags you down and won't let you do a **bleep** thing.

    You are absolute pieces of **bleep**, morons, and **bleep** for making such a **bleep** game!

    I hope black guys **bleep**-**bleep** you without lube for this **bleep**.

    Give me my money back, you **bleep**!

  • You are just a bunch of **bleep** hopeless **bleep** who don't know how to make games for **bleep**—and you sure as hell don't know how to fix them! It is **bleep** impossible to play this goddamn thing!

    This is the most **bleep**-up, **bleep** part of the game.

    There’s absolutely nothing to do in it; the game mechanics are for morons who love spamming!

    Not a single **bleep** mechanic works right!

    You **bleep**, give me my **bleep** money back for the game and go **bleep** yourselves. Your patches are total **bleep**!

    I demand a refund, and I demand that you never make games again!

  • It’s one thing to lose to a skilled opponent—you learn and grow from that. It’s something else entirely to lose not because the opponent actually knows how to play, but because the game decides your fighter won't respond to your combos and just starts glitching out.

    The combat mechanics are completely broken; the game was made by a bunch of incompetent **bleep**!

  • 1. "Input Queue" bug at zero stamina

    In UFC 6, the physics engine fails to penalize button-mashing while an animation is already in progress. If an opponent with depleted stamina queues up a combination (e.g., four consecutive hooks), the game has already committed those strikes to its memory buffer.

    • Logically, the fighter's hands should slow down and damage output should drop by the third and fourth strikes.

    • In reality, however, the game executes these strikes at full speed and maximum damage, completely ignoring the empty stamina bar.

    2. Block-Breaking Move Priority

    When an opponent spams these strikes while out of stamina, they still connect with your guard. The game doesn't care that the enemy is exhausted; all that matters is that your block has just been broken.

    At that moment, your fighter is hit with a severe micro-stun (a staggering animation). Your controller effectively locks up—your fighter becomes unresponsive and fails to counter-attack, while the spammer continues to pummel you with impunity.

    3. Network Desync and Fake Ping

    The fact that everything went smoothly in Round 2 but "damage stopped registering" in Round 3 is a netcode (network synchronization) issue. By Round 3, the data packets between you have fallen out of sync.

    From your perspective, it looks like you landed a perfect counterattack. However, due to latency, the game server calculates that the opponent has already shifted a millimeter to the side. As a result, your damage "dissolves" and your attack animation hits empty air, while the opponent suddenly speeds up on your screen as the game tries to rapidly catch up on missed frames.

    4. Broken Flow State Balance

    The developers introduced the "Flow State" system to reward stylish combinations. However, in current patches, it functions erratically: a player who spams attacks might miss and deplete their stamina, yet trigger this "berserker mode" thanks to just a couple of lucky hits. By the third round, the game grants them hidden speed bonuses that visually defy the laws of physics—allowing a fighter with no stamina to strike faster than your fresh character.