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SumoSword's avatar
SumoSword
Seasoned Novice
4 hours ago

Overhaul Grappling!

The grappling isn’t skill-based and this is very obvious in the higher divisions- when both people know how to play the mini game, it automatically allows the person with higher ground stats to win the round (bare minimum). It’s a glorified version of guitar hero, where you just have to click the right input at the right time- there’s not any “mind-games” to be played in the higher divisions to where, even if you have worse grappling stats, you can still pull off a win- unlike the standup (which needs it’s own fixes - but that’s a different discussion).

Failed takedown attempts should also cost more stamina - someone attempting 10+ takedowns a round should have a significant hit to their stamina by the end of 2nd round, bare minimum. As of right now, the game rewards spamming takedowns, strikes, and dodging- a clear fix to all of these problems is to make each one of them cost a bit more stamina. There is no incentive to playing with different play-styles in this UFC. I’ve played for over 10 years and have decided this is the last UFC title I’m buying until there’s a complete rework. 

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