Forum Discussion

EyeOfCertainty's avatar
EyeOfCertainty
Seasoned Rookie
7 days ago

Imagine footwork being faster than punch speed

Imagine footwork being faster than punches. I have no idea what EA changed with the speed values in this patch, but it’s a complete failure. If I’m using a longer-reach fighter, that advantage becomes meaningless when my opponent can sprint backward or circle around the outside faster than my strikes can travel. Reach is supposed to help you intercept movement, but when footwork is moving at lightning speed while punches feel sluggish, you literally can’t catch them. The entire balance is backwards. Footwork shouldn’t be outpacing strike speed to this extent. Right now it makes spacing, pressure, and reach feel almost irrelevant. This patch’s balancing is absolute garbage.

3 Replies

  • Absolutely. It needs slowed down drastically on the back foot. Hell at this point have the ref take a point for not engaging and then dq them the next time. Literally played a guy earlier who was just running backwards and not throwing unless its a pull counter. Beat him every round then actually get caught with the only pull he landed and it ko'd me with three seconds on the clock finally round. Shxts trash honestly 

  • FranZg98's avatar
    FranZg98
    New Novice
    6 days ago

    UFC 6 is fundamentally broken – striking distance, counters, hit registration and exploit spam

    I've played UFC games for around 10 years, and I genuinely don't understand how the gameplay keeps getting worse instead of improving.

    The biggest issue right now is striking distance and recovery speed. Jabs, crosses, hooks and especially overhands constantly fail to reach opponents who are literally standing still in front of you. The overhand sometimes feels like it has the reach of a small child. At the same time, certain combinations and spam patterns allow players to pressure endlessly with almost no reliable opportunity to counter.

    L1 + moving backwards needs to be faster and more responsive. UFC 3 handled this much better. You could move back, create distance and fire a cross forward as a counter. Right now, even when I correctly read my opponent and try to counter, my fighter often reacts too slowly or simply cannot reach them.

    The game currently rewards cheesy spam more than timing and fight IQ.

    There are also serious issues with hit registration. Standing knees frequently don't connect properly. Head kicks can feel impossible to escape while moving backwards, and certain strikes seem to track or connect from ridiculous positions.

    The ground game also has obvious exploit/spam problems. I've already encountered players abusing patterns that feel completely broken and leave almost no meaningful counterplay.

    Then there is the Flow State system. I fought a McGregor player who appeared to remain in Flow State for around three minutes while endlessly spamming attacks. If this is intended, the system is horribly balanced. If it isn't intended, then it needs to be investigated as a bug.

    I've even encountered what I can only describe as a “Jesus glitch”, where the character becomes stuck standing with the arms positioned like they're nailed to a cross.

    UFC 3 was the last UFC game where I felt that movement, distance and counter striking actually worked together properly. The current game needs serious changes to:

    Fix jab, cross, hook and overhand range.

    Make L1 + backwards movement faster and more responsive.

    Improve forward counter striking after creating distance.

    Fix hit registration, especially standing knees.

    Investigate ground-game spam/exploits.

    Fix or rebalance Flow State duration and activation.

    Fix the character T-pose/“Jesus” glitch.

    Reduce the effectiveness of endless combo spam and reward correctly timed counters.

    I want this game to be good. I've spent around 10 years playing this series, but right now the gameplay is unbelievably frustrating because I'm not losing to better reads or better fighting strategy. I'm constantly fighting broken mechanics, inconsistent range, hit-registration issues and exploit spam.

    EA, please actually investigate these issues. The core gameplay and counter-striking system need serious attention.

  • L1 and flick forword and L1 hook should have a reach of a prime Roy Jones they never seen a gazel hook no amount of lean back should help because im to fast going forward like in real life but they are trying to be tekken instead of simulation of UFC, L1 and flick back should always escape headkicks or at least give me some solution to escapse the spammers. Striking should feel way more athletic its too robotic and unrealistic Undisputed had this.