Remove Hitspark and the Flow State visual and sound effects from the game!
Hitspark is present in combat during blocks, hits, and constant strikes on the ground. Please remove this ethereal white effect in a sports simulator. Hitspark is present in Tekken and Street Fight, but I don't like those games. I prefer real fighting simulators, not these glittery, fairytale-like fighting games. And people like me make up half of all gamers who play fighting games or maybe even more. The same goes for the Flow State visual and sound effects. The system itself is interesting, it adds new mechanics to the game, but the visual and sound effects like muffling sounds, the blacked-out screen, and the red fighter with fiery beams from his movements—all of this must be removed, please! Just leave this new mechanic in combat without all these effects! I repeat, this is a sports fighting simulator, not fairytale games like Tekken and Street Fighter!Align the Grapple Advantage indicator with Block Health
While playing the beta, I noticed how cool it would be to have the Grapple Advantage indicator aligned with Block Health. It would be the same as it is now, except the Clock, Round, and Grapple Advantage indicators need to be slightly moved up. Please do this. Trust me, it would look perfect. Thank.Feedback on the EA Sports UFC 6 Beta
After spending several hours with the beta, I can say this feels like the biggest step forward for the series since EA Sports UFC 2, especially when it comes to striking. However, the game still has a lot of balance and technical issues that need attention. Striking This is easily the best part of the beta right now. Every fighter feels unique Strikes have real weight and impact Matchups feel much more important now — powerful strikers can completely dominate in stand-up exchanges There are a lot of new combo options, even for non-strikers Body work is finally meaningful and extremely effective I also really like the parry/counter system. It reminds me of UFC 2, where a successful parry allowed you to heavily punish your opponent. The comparison to UFC 2 also comes from the character physics — fighters move and react in a very similar way, which gives the striking a more dynamic and impactful feel compared to the previous games. That said, there is one major issue with the pacing: The game feels too fast overall Middleweight feels like flyweight right now The gameplay should be slowed down a bit so exchanges and animations are easier to read Grappling There are some good improvements: Submissions are more interesting Transition fakes are finally useful If your opponent bites on a fake, they lose noticeable stamina However, grappling still feels unfinished technically: Transitions often have poor responsiveness Sometimes inputs feel like they do not register at all This is especially noticeable on PlayStation There is also a serious bug: After activating “flow” and initiating grappling, transitions stop working properly for a short period of time Interface / UI The interface also needs improvement. Right now: Some UI elements are difficult to read during fights Important information is not always clear at a glance The HUD feels visually overloaded at times The overall UI should be cleaner and more readable, especially during fast exchanges and grappling situations. Bugs Here are some issues I noticed during the beta: At random moments, the game suddenly feels like it is running in slow motion Matches sometimes slow down dramatically for no reason Bugs with transitions into half guard Unblockable rear choke situations still exist After certain grappling sequences, the game stops processing transitions correctly Balance The biggest problem right now is stamina and block balance. Stamina Stamina drain is far too low. This is especially noticeable: during constant strike spam when missing strikes in later rounds Stamina consumption needs to be significantly increased, especially for missed strikes. Block Block health is too weak. Because of this, many fights turn into mindless pressure and trading. I think the game would benefit from: higher block health stronger defensive tools heavier stamina penalties for reckless pressure Final Thoughts The game has huge potential. The striking is the best in the series so far, and for the first time in a long time, fighters truly feel different from one another. But: the overall pacing needs to be slower stamina and block balance need adjustments grappling requires major polishing the UI needs to be more readable several bugs are serious enough to hurt competitive play If these issues are fixed before release, the series finally has a chance to take a real step forward.