Grapple advantage for standing takedowns
This seriously needs to be tweaked, it's BS that you it takes three missed strikes to build up enough GA to land a takedown. If I slip your hook, or grab you leg while you're kicking with the other, you missed time your move and you should be on your *. Also why is the a lag on shooting TD, try to time it right and you just squat down and give away your intentions, and you get denied. Also the range of the TD needs to be increased, if I'm sprinting forward you can't and shouldn't be able to take 1 step back, (not dash back) and be safe. A wrestler keeps moving forward till they grab their opponent, they don't take two steps and stop.
Also if opponent is hugging high block they should be open for a takedown. In the UFC takedowns are all about timing, in this game it's not, it's maddening when my opponent is catching air and then can stuff a TD WHILE THEY ARE STILL THROWING!!!! Why do you make this game such a burden for grapplers???