Forum Discussion
EA_Blueberry
Community Manager
5 years agoWhy the devs went with this design direction is explained by the Creative Director here: https://forums.ea.com/en/ufc/discussion/260740/ufc-4-star-rating-system-explained#latest
Matty1Monopoly
5 years agoRising Vanguard
I don't think that link really explains why we can't create & edit CAF stats.
"Most users when given the choice between a 92 OVR fighter and a 91 OVR fighter, would choose the 92 OVR fighter. The 92 OVR fighter may have a high Switch Stance attribute, which wouldn't have made a significant difference in the balance of the fight."
I don't see how showing multiple 4/5 stars instead of just showing 92/91 solves this issue.
Like I understand the real reason why they did it, they didn't want the online mode to be full of rainbow afro heavyweight clowns with 100 stats. Which begs the question why can't we just have limited point CAFs and if they get too high then we can only play them in offline modes. It's just shocking to remove fun elements in past games from present games.
"Most users when given the choice between a 92 OVR fighter and a 91 OVR fighter, would choose the 92 OVR fighter. The 92 OVR fighter may have a high Switch Stance attribute, which wouldn't have made a significant difference in the balance of the fight."
I don't see how showing multiple 4/5 stars instead of just showing 92/91 solves this issue.
Like I understand the real reason why they did it, they didn't want the online mode to be full of rainbow afro heavyweight clowns with 100 stats. Which begs the question why can't we just have limited point CAFs and if they get too high then we can only play them in offline modes. It's just shocking to remove fun elements in past games from present games.
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