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@Herc500BC @Matty1Monopoly @StevieFranchize
I understand all of your perspectives on how that is a design direction you'd rather have. If been relaying these requests up to the team since the beta for them to review. As this would require a significant amount of online game balance testing, I can't say it's out of the picture but I have not heard of any plans in going in this direction.
For online fights, there is an option in the fight settings to remove CAF players if you want to choose to not to get matched up against that content, so I am not sure about a concern on whether there would be 100's of certain type of fighters players don't want to see. The NHL team also went in a different direction for EASHL (If you've played FIFA, it's like Pro Clubs) which is similar to this where players used to enjoy a full customizable player with their attributes, but it was the same result where players always leaned to a handful of builds that everyone defaulted to because they researched online to see what was the best way to win.
It's always difficult to adjust to new systems when the previous one felt great, so I'm not going to discount what you all enjoyed before. We all know customization is a huge deal now in gaming and there's just something fun out of editing a fighter the way you want them to be. This feedback is being heard, no doubt, however I can't guarantee any changes for UFC 4 in the immediate future. The dev team is always weighing conversations like this happening within the community on how they can incorporate these requests either in a future title update or future UFC title. Keep the conversations going and we'll do our part as Forum Community Managers on letting them know what's on your mind.
Have fun in the octagon and Happy Holidays to you all!
For such a big company, you guys are dumb as hell. How does anyone at EA think that the player-base would appreciate not being able to fully customize a fighter's moves and all that? I get why you would switch to the stars in order to prioritize the stylistic matchups rather than an overall rating, but how does that have anything to do with limiting creating a fighter? And if you don't want overpowered CAFs online, then at least make it an offline feature to fully customize our fighters' skillsets.
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