Forum Discussion
EA_Blueberry
Community Manager
6 years ago@Rufstuf1985 Both! 🙂
It's important to get both positive feedback so the team knows what they're doing right to keep on doing that, and understand what areas of the game need improvements or changes. When delivering the negative feedback, it's critical to be descriptive and constructive, not just "you need to fix that it's terrible." This community really went into extensive detail on aspects surrounding game mechanics as a whole, which was valuable for the team as we head into launch.
It's important to get both positive feedback so the team knows what they're doing right to keep on doing that, and understand what areas of the game need improvements or changes. When delivering the negative feedback, it's critical to be descriptive and constructive, not just "you need to fix that it's terrible." This community really went into extensive detail on aspects surrounding game mechanics as a whole, which was valuable for the team as we head into launch.
6 years ago
@EA_Blueberry
I have a little detail. The damagebars is always showing and that takes unnecessary screenspace. In UFC 3 the damagebars only appeared when you took damage to a spesific area. I believe that is the best solution of the two.
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