Forum Discussion
There's no way to fix this, no change with patch 1.3, it's still just as overexposed!
They need to actually disable / remove the culprit (auto-exposure) on their end, not tweak it for a couple of locations like they said they did. It's still active all over the game and is completely unrealistic with how the game is suddenly overexposed when you move the camera behind the windshield, and it's still a problem in every location, not just the brightest ones where it's the most obvious.
They implemented the feature all wrong, it should only be tied to some actual parts of a stage like the tunnel in Monte Carlo. NOT THE CARS THEMSELVES. It should be very simple for them to actually remove auto-exposure / eye adaptation entirely on their end, this needs to be hotfixed and taken out asap.
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/PostProcessEffects/AutomaticExposure/
Don't care if the whole game has to be re-downloaded it because of their stupid mistake when building the game and how that junk wound up being wrongfully applied to all car interiors. If that's what it takes, that's what it takes. Do it right it this time, EA & Codemasters.
If it cannot be removed completely, then you need to at least strive for near total consistency between the exterior and interior views throughout the whole game, not just a couple of locations that are the most extreme examples.
If anything, some of the more tinted windshield should decrease the blinding brightness of some stages, but since this effect is wholly unnatural and unrealistic, it still goes the other way and ramps it all up. Even after the patch, it's still busted.
You have to actually give it time to settle when going back and forth and comparing the visuals from outside then in. It takes a few moments for the unrealistic exposure to fully ramp up once behind the glass. I can't imagine just rushing this fix was the cause, but something pretty simple slipped through or went unnoticed by whomever attempted to apply those tweaks in 1.3.0, but then they also didn't seem to know or care that it was an issue in every location, not just glaringly obvious ones talked about the most.
- 2 years ago
I’m going to take some photo’s to show it isn’t only affecting the tracks but also in the menu’s. I’m going to show some HDR-off and HDR-on differences. Later…..
- 2 years ago
Left is no HDR, right is HDR on
- 2 years ago
The overexposure in Sweden seems to have been toned down, I can actually see the track in the snow now, it's been improved. But it seems the Acropolis Rally (Greece) has gone backwards, it is difficult to see the track when brightness is at 50 (the default). I do not have HDR on.