Forum Discussion
I'm running g2 no probs through steamvr but yeah, I guess they don't have time to code proper openxr native... Pity they blocked uevr from working too but I understand why i.e plugins and potential cheating. Still native openxr support should be a day 1 thing given we paid full price for an unfinished product. The gaul of some of these companies these days...
- ShearersHedge7 months agoRising Adventurer
@Sokittoya76A technically it's still OpenXR, just with a steam layer on top.
Which of course is still a problem because I'm pretty sure that layer adds CPU overhead. I was not able to get a consistent 90fps no matter how low I dropped my resolution
- Sokittoya76A7 months agoRising Scout
Yes mate that's what I meant as it's not running native only the api through steamvr. Obviously!?! 🤔
Objects on low can gain a few fps whilst not really detracting anything. Turn crowd ultra low. Also there are some cvar tweaks you can add to the engine.ini to reduce load ie. shadow distance/ quality etc.
Here's a link: https://steamcommunity.com/sharedfiles/filedetails/?id=3100403346
- Westindiman4 months agoNew Rookie
What SteamVR beta are you using mate? If I use 'none' or the beta update I can get no audio in the game. I can get audio if I use the Oculus beta but some of the overlays are missing though they are on my monitor, so none of the betas are fully giving me what I should have.
About WRC VR Beta Technical Issues & Bugs
Recent Discussions
- 21 days ago
- 29 days ago
- 2 months ago
- 2 months ago