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Hello @Sokittoya76A
All steps achieved 🙂
Not better for the moment but the difference is so huge that I expect I am missing something important.
So, to check, could you please tell me:
- what resolution do you have in VR in game (into the ea wrc settings)
- what % do you use into Steam VR / Video parameter
Also, with the engine.ini you proposed, there is much more contrast (which is good) but also flickering. Any thoughts about that?
Once again, many thanks!
The engine.ini commands I added are for my tastes, for my pc build. They will help with sharpening the image though may come with a performance penalty depending on your system. I would try lowering some of the scalable commands, or deleting stuff you think may lose you fps. For sharpness keep any command with an lod bias. Also keep any tonemapping options for sharpness. If you are referring to shadows flickering that happens when the game's shaders and shadows in the in-game menu are set to anything under med. I updated my engine config again. You are welcome to try it.
[SystemSettings]
r.Color.Mid=0.45
r.EyeAdaptation.LensAttenuation=0.36
r.MipMapLodBias=-5
r.SkeletalMeshLODBias=-3
r.AmbientOcclusionLevels=2
r.AmbientOcclusionRadiusScale=1.5
r.DepthOfFieldQuality=0
r.LensFlareQuality=2
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.ToneMapper.Sharpen=2.2
r.TonemapperGamma=2.5
foliage.LODDistanceScale=1.3
foliage.DensityScale=0.8
object.LODDistanceScale=1.3
r.ViewDistanceScale=1
r.DefaultFeature.AntiAliasing=0
r.foliage.ditheredLOD=0
r.foliage.MinimumScreenSize=0.001
r.MaterialQualityLevel=1
r.StaticMeshLODBias=-3
r.StaticMeshLODDistanceScale=0.001
grass.CullDistanceScale=1
grass.densityScale=0.8
r.ScreenPercentage=100 (Set this to whatever you want to upscale from. 85=UltraQuality+, 77=UltraQuality, 67=Quality, 59=Balanced, 50=Performance, 41=ExtraPerformance, 33=UltraPerformance)
r.BasePassForceOutputsVelocity=1
r.VelocityOutputPass=1
r.postprocessing.disablematerials=1
r.SSR.Quality=1
r.DetailMode=2
[/Script/UnrealEd.CookerSettings]
+VersionedIntRValues=r.VelocityOutputPass
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.Boost=1
r.NGX.DLSS.Reflections.TemporalAA=1
r.NGX.DLSS.DilateMotionVectors=0
r.NGX.DLAA.Enable=false
r.NGX.Enable=1
r.NGX.DLSS.Enable=1
r.NGX.DLSS.EnableAutoExposure=0 (1 can reduce ghosting in some games, 0 can make the game sharper/clearer. Depends on the game in question, I typically prefer 0)
r.NGX.DLSS.Preset=3 [1=A, 2=B, 3=C, 4=D, 5=E, 6=F, 7=G. Subjective. Recommend 3 or 5]
r.TemporalAA.Upscaler=1
r.Reflections.Denoiser=2
r.NGX.DLSS.WaterReflections.TemporalAA=1
r.NGX.LogLevel=0
r.NGX.EnableOtherLoggingSinks=0
r.Velocity.ForceOutput=1
r.BasePassOutputsVelocity=1
r.BasePassForceOutputsVelocity=1
r.VelocityOutputPass=1
r.Velocity.EnableVertexDeformation=1
r.VertexDeformationOutputsVelocity=1
- 4 months ago
Hello @Sokittoya76A
Many thanks for your message, I will try and let you know!
- 4 months ago
Hello @Sokittoya76A
Just to let you know that I have now an engine.ini file which is playable for my setup.
Now I will improve this one but, at least, I can play again in VR.
Many thanks for your help as the file you provided helped me to know what was ok for my setup or not, and to work on an adapted version for me.
- Sokittoya76A3 months agoRising Scout@Melch13 No worries mate glad I could help. It really is a fantastic sim once its running smoothly.
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