Forum Discussion
Sokittoya76A
4 months agoRising Scout
@Melch13 It's important to note steamvr will use a resolution for your headset depending on your pc's hardware. This setting will be different for each user. Personally I run steamvr with a custom res of just shy of 3k per eye.
The engine.ini commands I added are for my tastes, for my pc build. They will help with sharpening the image though may come with a performance penalty depending on your system. I would try lowering some of the scalable commands, or deleting stuff you think may lose you fps. For sharpness keep any command with an lod bias. Also keep any tonemapping options for sharpness. If you are referring to shadows flickering that happens when the game's shaders and shadows in the in-game menu are set to anything under med. I updated my engine config again. You are welcome to try it.
[SystemSettings]
r.Color.Mid=0.45
r.EyeAdaptation.LensAttenuation=0.36
r.MipMapLodBias=-5
r.SkeletalMeshLODBias=-3
r.AmbientOcclusionLevels=2
r.AmbientOcclusionRadiusScale=1.5
r.DepthOfFieldQuality=0
r.LensFlareQuality=2
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.ToneMapper.Sharpen=2.2
r.TonemapperGamma=2.5
foliage.LODDistanceScale=1.3
foliage.DensityScale=0.8
object.LODDistanceScale=1.3
r.ViewDistanceScale=1
r.DefaultFeature.AntiAliasing=0
r.foliage.ditheredLOD=0
r.foliage.MinimumScreenSize=0.001
r.MaterialQualityLevel=1
r.StaticMeshLODBias=-3
r.StaticMeshLODDistanceScale=0.001
grass.CullDistanceScale=1
grass.densityScale=0.8
r.ScreenPercentage=100 (Set this to whatever you want to upscale from. 85=UltraQuality+, 77=UltraQuality, 67=Quality, 59=Balanced, 50=Performance, 41=ExtraPerformance, 33=UltraPerformance)
r.BasePassForceOutputsVelocity=1
r.VelocityOutputPass=1
r.postprocessing.disablematerials=1
r.SSR.Quality=1
r.DetailMode=2
[/Script/UnrealEd.CookerSettings]
+VersionedIntRValues=r.VelocityOutputPass
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.Boost=1
r.NGX.DLSS.Reflections.TemporalAA=1
r.NGX.DLSS.DilateMotionVectors=0
r.NGX.DLAA.Enable=false
r.NGX.Enable=1
r.NGX.DLSS.Enable=1
r.NGX.DLSS.EnableAutoExposure=0 (1 can reduce ghosting in some games, 0 can make the game sharper/clearer. Depends on the game in question, I typically prefer 0)
r.NGX.DLSS.Preset=3 [1=A, 2=B, 3=C, 4=D, 5=E, 6=F, 7=G. Subjective. Recommend 3 or 5]
r.TemporalAA.Upscaler=1
r.Reflections.Denoiser=2
r.NGX.DLSS.WaterReflections.TemporalAA=1
r.NGX.LogLevel=0
r.NGX.EnableOtherLoggingSinks=0
r.Velocity.ForceOutput=1
r.BasePassOutputsVelocity=1
r.BasePassForceOutputsVelocity=1
r.VelocityOutputPass=1
r.Velocity.EnableVertexDeformation=1
r.VertexDeformationOutputsVelocity=1
The engine.ini commands I added are for my tastes, for my pc build. They will help with sharpening the image though may come with a performance penalty depending on your system. I would try lowering some of the scalable commands, or deleting stuff you think may lose you fps. For sharpness keep any command with an lod bias. Also keep any tonemapping options for sharpness. If you are referring to shadows flickering that happens when the game's shaders and shadows in the in-game menu are set to anything under med. I updated my engine config again. You are welcome to try it.
[SystemSettings]
r.Color.Mid=0.45
r.EyeAdaptation.LensAttenuation=0.36
r.MipMapLodBias=-5
r.SkeletalMeshLODBias=-3
r.AmbientOcclusionLevels=2
r.AmbientOcclusionRadiusScale=1.5
r.DepthOfFieldQuality=0
r.LensFlareQuality=2
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.ToneMapper.Sharpen=2.2
r.TonemapperGamma=2.5
foliage.LODDistanceScale=1.3
foliage.DensityScale=0.8
object.LODDistanceScale=1.3
r.ViewDistanceScale=1
r.DefaultFeature.AntiAliasing=0
r.foliage.ditheredLOD=0
r.foliage.MinimumScreenSize=0.001
r.MaterialQualityLevel=1
r.StaticMeshLODBias=-3
r.StaticMeshLODDistanceScale=0.001
grass.CullDistanceScale=1
grass.densityScale=0.8
r.ScreenPercentage=100 (Set this to whatever you want to upscale from. 85=UltraQuality+, 77=UltraQuality, 67=Quality, 59=Balanced, 50=Performance, 41=ExtraPerformance, 33=UltraPerformance)
r.BasePassForceOutputsVelocity=1
r.VelocityOutputPass=1
r.postprocessing.disablematerials=1
r.SSR.Quality=1
r.DetailMode=2
[/Script/UnrealEd.CookerSettings]
+VersionedIntRValues=r.VelocityOutputPass
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.Boost=1
r.NGX.DLSS.Reflections.TemporalAA=1
r.NGX.DLSS.DilateMotionVectors=0
r.NGX.DLAA.Enable=false
r.NGX.Enable=1
r.NGX.DLSS.Enable=1
r.NGX.DLSS.EnableAutoExposure=0 (1 can reduce ghosting in some games, 0 can make the game sharper/clearer. Depends on the game in question, I typically prefer 0)
r.NGX.DLSS.Preset=3 [1=A, 2=B, 3=C, 4=D, 5=E, 6=F, 7=G. Subjective. Recommend 3 or 5]
r.TemporalAA.Upscaler=1
r.Reflections.Denoiser=2
r.NGX.DLSS.WaterReflections.TemporalAA=1
r.NGX.LogLevel=0
r.NGX.EnableOtherLoggingSinks=0
r.Velocity.ForceOutput=1
r.BasePassOutputsVelocity=1
r.BasePassForceOutputsVelocity=1
r.VelocityOutputPass=1
r.Velocity.EnableVertexDeformation=1
r.VertexDeformationOutputsVelocity=1
4 months ago
Hello @Sokittoya76A
Many thanks for your message, I will try and let you know!
- 4 months ago
Hello @Sokittoya76A
Just to let you know that I have now an engine.ini file which is playable for my setup.
Now I will improve this one but, at least, I can play again in VR.
Many thanks for your help as the file you provided helped me to know what was ok for my setup or not, and to work on an adapted version for me.
- Sokittoya76A3 months agoRising Scout@Melch13 No worries mate glad I could help. It really is a fantastic sim once its running smoothly.
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