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I updated my Nvidia Driver to 560.81 on my 4080 super and now EA WRC is again working after 2 weeks on my Quest 3. Don't know if the bug was in the Nvidia driver or if something else fixed it but it is now working.
New problem is that there is a part of the Left eye image on the right extreme edge of the Right eye, this is a new problem since v1.9
Any other VR users getting this problem, maybe only on Quest 3 ?
- Westindiman7 months agoNew Rookie
As you have not replied to here since can I ask what time scales are we looking at?
Same here. Crashing just as I'm about to launch into VR and go for a drive.
Reverb G2
NVidia 560.81
i9-12900
3030TI
OpenXR 2.7.4
SteamVR 2.7.4
res per eye set to 2144x2096 (48%)
- ShearersHedge6 months agoRising Adventurer
@psionic001make sure you're not running OpenXR Toolkit
Yep.
Toolkit was off and still crashed.
Also tried it with toolkit on and crashed.Interestingly the EA WRC logo is broken when displayed on the connecting to EA screen, AND on the initial Menu screen before any crash happens.
when not in VR the logo looks clean.
this is probably/possibly a symptom of a graphic system under load.
- Sokittoya76A6 months agoRising Scout
I have a g2 and all working fine. Tips to remember.
* Make sure openxr toolkit is disabled.
* Make sure steamvr is openxr main runtime.(steamvr settings)
* Make sure open composite is set to steamvr.
* Start wmr then steamvr (better to start steamvr through its own .exe instead of running steam as well) you can find it in C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64.
* Delete pipeline cache in appdata/local/wrc/saved/ if having issues, can help :D
* Add this to your engine.ini
[SystemSettings]
r.EyeAdaptation.LensAttenuation=0.40
r.DisableDistortion=1
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MipMapLODBias=-5
r.ToneMapper.Sharpen=2.0
r.SkeletalMeshLODBias=-5
r.foliage.LODDistanceScale=1.0
r.ViewDistanceScale=1.0
r.grass.CullDistanceScale=1.0
r.groundCover.CullDistanceScale=1.0
r.groundCover.CullMaxDistance=10000.0
r.groundCoverLODBias=0
r.Shadow.DistanceScale=1.0
r.DFDistanceScale=1.0
r.StaticMeshLODDistanceScale=1.0
r.Tonemapper.MergeWithUpscale.Mode=1
(r.ContactShadows=0
r.SSR.Quality=2
r.VRS.Enable=false
r.LandscapeLODBias=-3
r.foliageLODDistanceScale=1.0
(r.foliageLODBias=0
r.FilmGrain=0
r.MaterialQualityLevel=2
r.RefractionQuality=0
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.Boost=1
r.NGX.DLSS.AutoExposure=0
r.NGX.DLSS.Reflections.TemporalAA=1
r.NGX.DLSS.DilateMotionVectors=0
r.NGX.DLAA.Enable=falsethis will sharpen the image and tweak a few settings for vr.
- ShearersHedge6 months agoRising Adventurer
@Sokittoya76AYou guys need to stop recommending 2 pages of Engine.ini tweaks unless you can actually explain what each line does.
Thanks for the advice. And I've tried all these steps. I'll try anything at this point. Only thing is, I don't have openxr toolkit and I don't know what open composite is? Do I need to install this to make it work again? All was fine before latest patch, but not steam VR immediately crashes as soon as I start wrc. It's infuriating
- Sokittoya76A6 months agoRising Scout
As long as wmr is installed for your headset and the openxr tools for windows mixed reality (wmr) both available for free on the windows store you are good to go. Steamvr also needs to be installed but I guess you already knew that 😉
- Sokittoya76A6 months agoRising Scout
@shearershedge Go shear a sheeps bum mate I'm just trying to help. If you want to know what each option does google it lazy bum. IDK bloody whingers nuthins ever gud enuff!
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