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How hard would it be for EA to switch to a forward render for this title? How much work does something like that require?
We know UE is capable of this so they would not have to switch game engines or upgrade to ue5.
UE is also one of the easier engines to work with because of the vast amount of information and community.
Switching to the forward is potentially as easy as clicking the "Forward Renderer" tick box and recompiling the game but it is obviously not going to be that easy with a large, released game like WRC. The lighting will probably all need redoing, materials might need reworking etc but the biggest issue in my opinion is that they would have to release a new exe, compiled with the Forward Renderer which would then replace the existing installation, which includes the monitor version which I am sure they wouldn't want to do.
It will probably make the game look "worse" when playing on the monitor because there would be no fancy post processing effects so I am pretty sure that isn't going to happen.
Being an Unreal VR developer I was really interested to see what they were going to come up with but as soon as I tried it I noticed all the same problems I also ran into while developing a VR game with Unreal Engine. UE5 in VR with the new lumen lighting model is even worse as in VR you notice all the shimmering artifacts which is a shame. Epic don't seem to be that interested in VR at the moment either so lots of new features that would be cool in VR are janky or just don't work yet.
After maxing out the super sampling for WRC with a 4090 it does look better than I thought it was going to but that is just brute forcing the issue and I know most people don't have that luxury!
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