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Same issue. FSR gives weird circular pixel artifacts.
- 9 months ago
Fixed it! (hope this helps you too)
Also had the described issue and made a screenshot of it. I think the "circle of quality loss" is good to see.I found out, that decreasing the "hidden area mask" made it worse and so I was able to fix it by slightly increasing it to 105w, 105h.
Guess the masks edges are taken into account somehow. Maybe gamedevs can adjust this, so that it is possible to use the mask in combination with fsr to gain performance (since I would otherwise have the mask at 100w and 70h.
Edit:
Only testet 1st gear. Running faster made it come back again, so now I increased the hidden area mask to 115w and 115h.- 6 months ago
You can disable HAM by adding "vr.HiddenAreaMask=0" in Engine.ini, then this "ring of noise" is gone, but.. with Fidelity FX as an upscaler there will still be distracting artifacts in your view along windshield edges.
- ShearersHedge6 months agoRising Adventurer
HAM is kind of super useful though. It covers the corners of the FOV that are normally not viewable, giving you free peformance. And you can reduce FOV futher, if you want, to gain even more performance. I reduce vertical FOV to 75 or so because that's basically what wearing a helmet would do anyway
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