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As per mbucchia ( maker of openxr toolkit, pimax xr, etc)
WRC uses OpenXR, so it will not do any foveated rendering using Pimax Play settings, since those settings only apply to OpenVR apps. In addition to that WRC uses D3D12 and WRC does try to use Quad Views - however the game developer is likely unaware of what quad views support or never tested their game with it, so the game does not properly render in that mode.
re: OpenXR Toolkit
Using the foveated rendering options from OpenXR Toolkit appears to work with WRC, and that includes eye-tracked foveated rendering. I've only tested it with a Quest Pro and VDXR, but I have faith that a Pimax Crystal + PimaxXR should work as well.
Bottom line: Native pimax foveated rendering does not work in this game, ffr nor dfr. You need to use in game foveated rendering. OR... use openxr toolkit. Should work using Virtual desktop (VDXR) or if the game crashes you might need to force it to start in DX11 (-force -dx11).
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