Feedback for Devs - HP Reverb G2 and RTX 4080 with OpenXR
Hi,
Managed to get a good couple of hours on the VR Beta last night, and noticed an issue that I thought best to share with the devs.
Before I start I am running the game in VR using a HP Reverb G2 with an RTX 4080 and 5800x3D CPU, and 3600Mhz DDR RAM using OpenXR runtime.
I have managed to get the game up and running in a somewhat smooth (80-90fps) but hardly amazing visual fashion using;
- Basic Graphics > Cinematic AA + Fovated Rendering 3 + everything else off (see issue below why everything else is off)
- Advanced Graphics > Medium present (only change being Dynamic Objects set to High to reduce the pop in effects)
The issue I have is that as soon as I touch any Antiscoptic Filtering or Upscaler setting I get this strange image wobbling / jittering effect in the left display of the headset which gets worse when you move your head, and makes it virtually unplayable - weird that it is in the left eye only.
Hopefully this is something you can fix for the full release.
Thanks