Forum Discussion

GeorgesEkk0's avatar
10 months ago

Fishbowl effect/misaligned stereoscopic view

When entering a stage, the stereoscopic view is badly misaligned. It looks like the two views for left and right eye are not overlapping correctly - like looking through a fishbowl.

The problem occurs when using any upscaler (temporal, fidelity FX, DLSS). Does not occur with uspcalers off.

When I use OpenXR Toolkit, I can use upscalers without problem. But the game crashes often, particularly when opening the menu on stage.

9 Replies

  • I had a similar experience, and I think this is caused by OpenComposite and/or the Open XR Toolkit Companion App.  I just posted this on reddit which might help:

    Disable the OpenXR Toolkit Companion App entirely.

     

    Running OpenComposite (OpenXR) gave me terrible performance. I was only able to get WRC running smoothly after I went into SteamVR > Settings > OpenXR > SET STEAMVR AS OPENXR RUNTIME. Now I am opening SteamVR, then launching WRC from Steam. No other steps, no other software (except for WMR Portal which opens automatically)

     

    While I now have it running smoothly, it is INCREDIBLY blurry; the most blurry image I've ever seen in VR. Whether I run everything on Ultra Low or Ultra, the blurriness persists.

  • I've also notice a misaligned stereoscopic view occurs if I go off course and hit foilage.  The view from each eye becomes out of sync and nauseating. 

  • @GeorgesEkk0I think I have this problem.

    I heard somebody else describe it as a "wet glasses" effect. Like you're wearing glasses and you have water on them. Arbitrary regions of your vision are skewed/zoomed/warped.

    Is that basically what you're seeing?

    It does seem like it only happens when the upscaler is enabled. And it gets worse if you use the hidden area mesh setting in VR options

    Though now that I think about it I was also able to trigger by changing resolution my headset's settings, even with upscaling turned off in WRC.

    Headset is a Samsung Odyssey +. GPU a Radeon 6800xt

  • nando232323's avatar
    nando232323
    10 months ago

    Turning off upscaling like others have mentioned greatly improved the visuals in VR for me too. Im on a quest 3.

  • ShearersHedge's avatar
    ShearersHedge
    Rising Adventurer
    10 months ago

    @nando232323That’s like saying “I turned my resolution up to 4k and now everything looks better!”

    Like, of course it does, but that comes with a major performance cost

  • The headset is a Reverb G2. But I've seen plenty of users with other headset describing the same effect ('running water', 'screen tear', aquarium' etc).

    And yes, turning off upscalers solves it, but that comes at massive perfomance cost.

    Enabling (not disabling, as someone suggest) openXR toolkit finally fixed it for me.

  • I'm having this exact issue!  If I have the OpenXR toolkit on though it crashes my game.  I only seem to get a consistent picture if I use DLSS and set it to "Auto".  If I manually set to a different setting like Quality or Balanced it also creates the fishbowl/wet glasses effect.  I'd love to use FSR, when I switch that on the game looks great and seems to run better but it's not possible with the nausea inducing misaligned view effect.

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